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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    Nope.. there is something called enrage in savage

    If healer die all party die they have a clear thing to manage

    But tanks I don't see any thing to manage
    Go ahead, play savage without managing your mitigation or DPS and we'll see the result.
    DPS from everyone is very important in savage/ultimate, if you experimented it, you would be aware of it.
    Tank DPS is roughly 70~80% of a melee DPS, it's extremely valuable. If you can clear with a tank that doesn't DPS it means your group is already overgeared.

    You should also be aware that in savage, damage taken from busters and raid wide are above player HP, there's many of them you absolutely can't survive without tank mitigation.

    Be sure that if tank had "nothing to manage" you would see 1 tank and 5 DPS or 6 DPS in savage content.
    (4)

  2. #12
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    If dps has to manage rotation
    And healer has to manage party health

    What to manage as a tank?
    Party mit and a mit rotation. I know 90% don't do savage or ultimates on the forums but if you don't get a mit plan and even consider your timings of mit in between busters if you can to help healers, you end up dead more than dps.
    (2)

  3. #13
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    839
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    sadly using savage and ultimate as exemple isn't a good way of doing thing at all but hey it's how thing how but I do agree that aggro management should be added back
    (3)

  4. #14
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Laerune View Post
    Tanks role is to keep agro,
    There is no aggro management in XIV anymore. If if happens by accident it gets patched out.
    (2)

  5. #15
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    sadly using savage and ultimate as exemple isn't a good way of doing thing at all but hey it's how thing how but I do agree that aggro management should be added back
    IMO tanks should have something to manage.. I don't have idea now but there is something missing

    I play tank in savage mainly warrior because it is the best tank in the game

    I really don't have to manage anything just press any mitigation when tank buster and if I was nice I do party mitigation

    That's it
    (1)

  6. #16
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    There is no aggro management in XIV anymore. If if happens by accident it gets patched out.
    I don't think aggro management should be back

    It is something for the past we dint need it

    I may have an idea of adding rage management which is different in execution

    It is like doing mini games with the boss to have extra damage or reduce boss defence or knockout boss

    It is like how thancred weaken the lion from ShB trailer
    (1)
    Last edited by Tunda; 07-24-2024 at 08:26 PM.

  7. #17
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tunda View Post
    I don't think aggro management should be back

    It is something for the past we dint need it

    I may have an idea of adding rage management which is different in execution

    It is like doing mini games with the boss to have extra damage or reduce boss defence or knockout boss

    It is like how thancred weaken the lion from ShB trailer
    A bit like the defiance bar in GW2? (maybe i misunderstood)
    (0)

  8. #18
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    sadly using savage and ultimate as exemple isn't a good way of doing thing at all but hey it's how thing how but I do agree that aggro management should be added back
    You can go in extreme and not press your buttons to see the result.
    Though you're quite likely to be carried by your team but the same can happen for DPS and Healer if they don't do their role.

    You can't take dungeons or normal mode as example as you can clear them only using 1 button for each player.

    Quote Originally Posted by Tunda View Post
    IMO tanks should have something to manage.. I don't have idea now but there is something missing
    I believe 3 posts already perfectly answered your question.
    (2)

  9. #19
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaixern View Post
    A bit like the defiance bar in GW2? (maybe i misunderstood)
    I do not play GW2 so I don't know
    (1)

  10. #20
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Tank has to manage both on easy mode.
    Tank has party responsibilities, in keeping itself alive by using their own cooldowns, being able to clutch save on people and provide ride wide mitigations/healing.
    They also have a DPS rotation, which is a easy mode version of a DPS rotation.


    Personally I wish they leaned into both a bit more, tanks should feel like more dynamic supportive DPS, Who hold aggro Imo, as I doubt we will get "aggro management & Stances" I think having a fun rotation and ways to support the group is the best direction for tanks.
    (1)

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