I find this thread hilarious. I have to manage my mits quite closely in normal dungeons, this is the one mmo where 50% + of the healers won't cast a healing spell unless it is on pain of death or I am at like 30% or less HP. If I didn't use mits in most dungeons I am 100% sure I would probably die every other pull.
I know there is a lot to do whenever it is in dungeon or in raids
This post may be serious, or a rant, or a bait, who knows in this forum.
But there is just one thing i might ask.
Could we maybe have less :
"Boss auto teleports in the middle of the arena every 15/20 seconds"
And more of that positioning job coming from the tank?
(i mean positionning, not just moving to evade AOE or doing mechanic which is still nice)
(maybe nor the right MMO to ask, or the fight design doesn't allow it, or any other reason, but the "auto teleport" just feels ankward to witness every time for me even after all these years)
If everyone is geared adequately, there is no non-variant/criterion dungeon in this game that cannot be cleared tankless at level. (It's possible criterion/variant dungeons can as well, but I haven't touched them.)
Tanks 'manage' aggro by pushing one AOE button, the second AOE button, and then they can go make dinner and come back and still have aggro. The question is valid; tanks do not have anything to manage. There is no stance juggling to maximize damage, there is no challenge to holding aggro, there is no positioning bosses (because they run to the center to perform mechanics anyway, so it's rare that it matters at all), there is rarely a need to CC anything outside of the highest level of content, mitigation only matters on wall to wall pulls (there are no boss fights outside of the highest end content that ever require the use of mitigation) and in those pulls you can universally use the exact same buttons in the exact same order at the exact same timing. Tank DPS 'rotations' have only slightly more complexity than the "press 2, press 1 7 times, press 2" rotation every healer has, and even when there's class-specific mechanics to manage they're attached to a tiny amount of buttons and more a by-product than a focus.
The mechanic you're describing only really became the blight it is, where it's everywhere and in everything, in Shadowbringers and especially the rework of all MSQ dungeons to be completable with Trusts. It's so it's easier to code the AI to do the right thing.I know there is a lot to do whenever it is in dungeon or in raids
This post may be serious, or a rant, or a bait, who knows in this forum.
But there is just one thing i might ask.
Could we maybe have less :
"Boss auto teleports in the middle of the arena every 15/20 seconds"
And more of that positioning job coming from the tank?
(i mean positionning, not just moving to evade AOE or doing mechanic which is still nice)
(maybe nor the right MMO to ask, or the fight design doesn't allow it, or any other reason, but the "auto teleport" just feels ankward to witness every time for me even after all these years)
This wasn't a problem in ARR and HW, and it was barely one in Stormblood. Shadowbringers is when this really became a thing. It's not the wrong MMO to want this in, trust.
Last edited by Rydia_Misuto; 07-26-2024 at 09:30 PM. Reason: avoiding double-posting.
Your points are fair, but management being definitely simplified since the ARR/HW days doesn't mean it doesn't exist anymore and player skill is the proof of that.If everyone is geared adequately, there is no non-variant/criterion dungeon in this game that cannot be cleared tankless at level. (It's possible criterion/variant dungeons can as well, but I haven't touched them.)
Tanks 'manage' aggro by pushing one AOE button, the second AOE button, and then they can go make dinner and come back and still have aggro. The question is valid; tanks do not have anything to manage. There is no stance juggling to maximize damage, there is no challenge to holding aggro, there is no positioning bosses (because they run to the center to perform mechanics anyway, so it's rare that it matters at all), there is rarely a need to CC anything outside of the highest level of content, mitigation only matters on wall to wall pulls (there are no boss fights outside of the highest end content that ever require the use of mitigation) and in those pulls you can universally use the exact same buttons in the exact same order at the exact same timing. Tank DPS 'rotations' have only slightly more complexity than the "press 2, press 1 7 times, press 2" rotation every healer has, and even when there's class-specific mechanics to manage they're attached to a tiny amount of buttons and more a by-product than a focus.
Nowadays you can queue in a dungeon at level 90-100 and still get a tank that can't use mitigation properly and die or force the healer to GCD heal to keep them alive, so it is still management even if a lot of the layers like positioning, having DPS creep on aggro, stance dancing have effectively been removed.
In that sense 7.0 pictomancer was an hilarious nudge to new tanks because they didn't understand why using their AoE wasnt working and how they had to regain aggro on a mob that had been nuked with 1400 potency, but that's not the route SE is going clearly because of people like this, even if to us that have been playing for years this seems extremely straightforward and therefore, non existant
People already answered your question about what tanks have to manage. If you only play tanks in normal mode, don't be surprised there's nothing to manage.
But go ahead, tell us how it's easy and how strong you are when casting 0 reprisal and 3 TBNs.
I too, can say driving is easy if I only drive at 10 Km/h.
Put your money where your mouth is and show us how "easy" it is.
Last edited by CKNovel; 07-27-2024 at 12:05 AM.
Can't say I agree. Enmity management meant you could potentially lose it. That means healers had to actually do something if a stray claw hit a DPS. Positioning was also removed along with different AoE shapes.IMO tanks should have something to manage.. I don't have idea now but there is something missing
I play tank in savage mainly warrior because it is the best tank in the game
I really don't have to manage anything just press any mitigation when tank buster and if I was nice I do party mitigation
That's it
All SE does is remove things without adding anything meaningful to it.
Enmity was and still is needed as long as they don't give us anything in return. Using tank stance and never lose aggro is just pathetic in an MMO.
I believe tank should have Enmity stance but... BIG but!!Can't say I agree. Enmity management meant you could potentially lose it. That means healers had to actually do something if a stray claw hit a DPS. Positioning was also removed along with different AoE shapes.
All SE does is remove things without adding anything meaningful to it.
Enmity was and still is needed as long as they don't give us anything in return. Using tank stance and never lose aggro is just pathetic in an MMO.
there should be phases tank loses the enmity for example "Rage mechanic"
where boss override and start aggro dps based on specific criteria..
tank has to knockout boss to remove rage ability
if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe
this is example of how to give tank value not just a punching bag
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