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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    Can't say I agree. Enmity management meant you could potentially lose it. That means healers had to actually do something if a stray claw hit a DPS. Positioning was also removed along with different AoE shapes.

    All SE does is remove things without adding anything meaningful to it.

    Enmity was and still is needed as long as they don't give us anything in return. Using tank stance and never lose aggro is just pathetic in an MMO.
    I believe tank should have Enmity stance but... BIG but!!

    there should be phases tank loses the enmity for example "Rage mechanic"

    where boss override and start aggro dps based on specific criteria..

    tank has to knockout boss to remove rage ability

    if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe

    this is example of how to give tank value not just a punching bag
    (1)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tunda View Post
    there should be phases tank loses the enmity for example "Rage mechanic"
    where boss override and start aggro dps based on specific criteria..
    tank has to knockout boss to remove rage ability
    if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe
    Already exist, in the form of "Interject".

    O7S: An Add appears and if it's not killed in time it will wipe the raid. When it appears it cast Stoneskin that makes it unkillable if not interrupted.
    E7S: Adds appears that must be grabbed by both tanks and moved along the arena. They cast Advent of Light that must be interrupted or wipe the raid.
    DSR: Adelphel will cast Holiest Hallowing 3 times during the encounter, it must be interrupted or both bosses will recover all their health making the enrage unreachable.
    87 dungeon: Final boss will cast "Bravery" that must be interrupted or it will boost its damages. Since it's a dungeon, it won't wipe the party.

    Again, I encourage you to actually play the game as a tank before submitting feedback about a role you touch once every year.
    (1)