Quote Originally Posted by Tunda View Post
I believe tank should have Enmity stance but... BIG but!!

there should be phases tank loses the enmity for example "Rage mechanic"

where boss override and start aggro dps based on specific criteria..

tank has to knockout boss to remove rage ability

if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe

this is example of how to give tank value not just a punching bag
You're just talking about bosses, though. I'd like to have fun in all kinds of content and when a boss isn't present.
Why even have trash if it's, well, trash. But knowing the XIV community they'd celebrate it if all trash everywhere was removed as an accessibility feature. lol

I think Criterion did it right. Maybe don't hit so hard, but at least the road *to* a boss was interesting. Every dungeon is devoid of that and the only difference is the scenery.