If dps has to manage rotation
And healer has to manage party health
What to manage as a tank?
If dps has to manage rotation
And healer has to manage party health
What to manage as a tank?
If you queue a dungeon without a tank you will quickly get an answer to that question

If everyone is geared adequately, there is no non-variant/criterion dungeon in this game that cannot be cleared tankless at level. (It's possible criterion/variant dungeons can as well, but I haven't touched them.)
Tanks 'manage' aggro by pushing one AOE button, the second AOE button, and then they can go make dinner and come back and still have aggro. The question is valid; tanks do not have anything to manage. There is no stance juggling to maximize damage, there is no challenge to holding aggro, there is no positioning bosses (because they run to the center to perform mechanics anyway, so it's rare that it matters at all), there is rarely a need to CC anything outside of the highest level of content, mitigation only matters on wall to wall pulls (there are no boss fights outside of the highest end content that ever require the use of mitigation) and in those pulls you can universally use the exact same buttons in the exact same order at the exact same timing. Tank DPS 'rotations' have only slightly more complexity than the "press 2, press 1 7 times, press 2" rotation every healer has, and even when there's class-specific mechanics to manage they're attached to a tiny amount of buttons and more a by-product than a focus.
The mechanic you're describing only really became the blight it is, where it's everywhere and in everything, in Shadowbringers and especially the rework of all MSQ dungeons to be completable with Trusts. It's so it's easier to code the AI to do the right thing.I know there is a lot to do whenever it is in dungeon or in raids
This post may be serious, or a rant, or a bait, who knows in this forum.
But there is just one thing i might ask.
Could we maybe have less :
"Boss auto teleports in the middle of the arena every 15/20 seconds"
And more of that positioning job coming from the tank?
(i mean positionning, not just moving to evade AOE or doing mechanic which is still nice)
(maybe nor the right MMO to ask, or the fight design doesn't allow it, or any other reason, but the "auto teleport" just feels ankward to witness every time for me even after all these years)
This wasn't a problem in ARR and HW, and it was barely one in Stormblood. Shadowbringers is when this really became a thing. It's not the wrong MMO to want this in, trust.
Last edited by Rydia_Misuto; 07-26-2024 at 09:30 PM. Reason: avoiding double-posting.
Your points are fair, but management being definitely simplified since the ARR/HW days doesn't mean it doesn't exist anymore and player skill is the proof of that.If everyone is geared adequately, there is no non-variant/criterion dungeon in this game that cannot be cleared tankless at level. (It's possible criterion/variant dungeons can as well, but I haven't touched them.)
Tanks 'manage' aggro by pushing one AOE button, the second AOE button, and then they can go make dinner and come back and still have aggro. The question is valid; tanks do not have anything to manage. There is no stance juggling to maximize damage, there is no challenge to holding aggro, there is no positioning bosses (because they run to the center to perform mechanics anyway, so it's rare that it matters at all), there is rarely a need to CC anything outside of the highest level of content, mitigation only matters on wall to wall pulls (there are no boss fights outside of the highest end content that ever require the use of mitigation) and in those pulls you can universally use the exact same buttons in the exact same order at the exact same timing. Tank DPS 'rotations' have only slightly more complexity than the "press 2, press 1 7 times, press 2" rotation every healer has, and even when there's class-specific mechanics to manage they're attached to a tiny amount of buttons and more a by-product than a focus.
Nowadays you can queue in a dungeon at level 90-100 and still get a tank that can't use mitigation properly and die or force the healer to GCD heal to keep them alive, so it is still management even if a lot of the layers like positioning, having DPS creep on aggro, stance dancing have effectively been removed.
In that sense 7.0 pictomancer was an hilarious nudge to new tanks because they didn't understand why using their AoE wasnt working and how they had to regain aggro on a mob that had been nuked with 1400 potency, but that's not the route SE is going clearly because of people like this, even if to us that have been playing for years this seems extremely straightforward and therefore, non existant
Tanks role is to keep agro, rotate their mitigation spells and do as much dps as they can.
Not a tank main, but when I heal tanks this is what I expect from my tanks.
Most tanks are not doing mitigations other than getting hit or tank buster.. and they can get away with it with no problem
Tank stance is auto aggro generation there is not such a thing called aggro management



DPS not managing their rotation can get away with it.
Healers poorly managing their healing tools can get away with it.
Basic game can be cleared by pressing 1.
Your point is...?
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