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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    sadly using savage and ultimate as exemple isn't a good way of doing thing at all but hey it's how thing how but I do agree that aggro management should be added back
    You can go in extreme and not press your buttons to see the result.
    Though you're quite likely to be carried by your team but the same can happen for DPS and Healer if they don't do their role.

    You can't take dungeons or normal mode as example as you can clear them only using 1 button for each player.

    Quote Originally Posted by Tunda View Post
    IMO tanks should have something to manage.. I don't have idea now but there is something missing
    I believe 3 posts already perfectly answered your question.
    (2)

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Laerune View Post
    Tanks role is to keep agro,
    There is no aggro management in XIV anymore. If if happens by accident it gets patched out.
    (2)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    There is no aggro management in XIV anymore. If if happens by accident it gets patched out.
    I don't think aggro management should be back

    It is something for the past we dint need it

    I may have an idea of adding rage management which is different in execution

    It is like doing mini games with the boss to have extra damage or reduce boss defence or knockout boss

    It is like how thancred weaken the lion from ShB trailer
    (1)
    Last edited by Tunda; 07-24-2024 at 08:26 PM.

  4. #4
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tunda View Post
    I don't think aggro management should be back

    It is something for the past we dint need it

    I may have an idea of adding rage management which is different in execution

    It is like doing mini games with the boss to have extra damage or reduce boss defence or knockout boss

    It is like how thancred weaken the lion from ShB trailer
    A bit like the defiance bar in GW2? (maybe i misunderstood)
    (0)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaixern View Post
    A bit like the defiance bar in GW2? (maybe i misunderstood)
    I do not play GW2 so I don't know
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Tank has to manage both on easy mode.
    Tank has party responsibilities, in keeping itself alive by using their own cooldowns, being able to clutch save on people and provide ride wide mitigations/healing.
    They also have a DPS rotation, which is a easy mode version of a DPS rotation.


    Personally I wish they leaned into both a bit more, tanks should feel like more dynamic supportive DPS, Who hold aggro Imo, as I doubt we will get "aggro management & Stances" I think having a fun rotation and ways to support the group is the best direction for tanks.
    (1)

  7. #7
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    I find this thread hilarious. I have to manage my mits quite closely in normal dungeons, this is the one mmo where 50% + of the healers won't cast a healing spell unless it is on pain of death or I am at like 30% or less HP. If I didn't use mits in most dungeons I am 100% sure I would probably die every other pull.
    (1)

  8. #8
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I know there is a lot to do whenever it is in dungeon or in raids
    This post may be serious, or a rant, or a bait, who knows in this forum.
    But there is just one thing i might ask.

    Could we maybe have less :
    "Boss auto teleports in the middle of the arena every 15/20 seconds"
    And more of that positioning job coming from the tank?

    (i mean positionning, not just moving to evade AOE or doing mechanic which is still nice)
    (maybe nor the right MMO to ask, or the fight design doesn't allow it, or any other reason, but the "auto teleport" just feels ankward to witness every time for me even after all these years)
    (4)

  9. #9
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Tunda View Post
    IMO tanks should have something to manage.. I don't have idea now but there is something missing

    I play tank in savage mainly warrior because it is the best tank in the game

    I really don't have to manage anything just press any mitigation when tank buster and if I was nice I do party mitigation

    That's it
    Can't say I agree. Enmity management meant you could potentially lose it. That means healers had to actually do something if a stray claw hit a DPS. Positioning was also removed along with different AoE shapes.

    All SE does is remove things without adding anything meaningful to it.

    Enmity was and still is needed as long as they don't give us anything in return. Using tank stance and never lose aggro is just pathetic in an MMO.
    (0)

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    Can't say I agree. Enmity management meant you could potentially lose it. That means healers had to actually do something if a stray claw hit a DPS. Positioning was also removed along with different AoE shapes.

    All SE does is remove things without adding anything meaningful to it.

    Enmity was and still is needed as long as they don't give us anything in return. Using tank stance and never lose aggro is just pathetic in an MMO.
    I believe tank should have Enmity stance but... BIG but!!

    there should be phases tank loses the enmity for example "Rage mechanic"

    where boss override and start aggro dps based on specific criteria..

    tank has to knockout boss to remove rage ability

    if tank do poor performance boss will attack hard hitting AOE till people to 130% of party HP.. if healers can't do it save it its a wipe

    this is example of how to give tank value not just a punching bag
    (1)

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