Quote Originally Posted by StriderZessei View Post
This. This right here.
Give us more skill expression by increasing the depth of each Job's specific mechanics, and give us more bosses with interesting mechanics to interact with our Jobs' kits. It's not skill expression to shimmy left or right a little bit, it's just busywork.
Maybe after that we can re-examine the whole 2 minute burst window we're stuck in.
I mean, you might dislike positionals- think that the gameplay pattern they lead to isn't enjoyable, or how it interacts with the kit of a job- but positionals absolutely are a form of skill expression. Any mechanical barrier to execution is. I could see the argument that maybe they should be a defining trait of some- and not all melees.

Anyway, I think you have the association at the end there backwards- jobs are losing some of their unique identity and skill expression because of the 2-min window. This tight constraint around the 2 min burst needs to die so job design can flourish, imho.