Quote Originally Posted by HyperiusUltima View Post
Yet in terms of complexity, BLM's only layer of complexity is Thunder DoTs, Timer upkeep, and Positioning being its mainstay with hard cast GCDs greater than your Recast. MCH doesn't have those drawbacks, but also doesn't bring anything forward to the table like the other two ranged do - and if I remember someone stating on the forums a while back, complexity =/= damage. VPR in particular takes the cake on that one.

Also in hindsight, rDPS isn't the main metric you should be looking at for MCH - we should be looking at nDPS. That is where we need to gauge MCH's problems from in regards to damage output, since the other two ranged rely on the rDPS metric to matter due to the nature of their buffs they provide. As said before, the only utility that it brings to the table is Dismantle - a 10% Damage reduction that's essentially Reprisal. How does that amount to anything considering survivability is something that we already see plenty of in current Tank/Healer kits?
But relying on rdps to matter is DNC and BRD's premises anyway, if you compare them with ndps, MCH will go way ahead, as shown in the data we have so far. A fair comparison must be all of the damage contribution in mind.

The whole 'selfish' approach to MCH seems much more encapsulated in the rphys bubble, since their rDPS values are similar. In the end, all boils down to whether or not you trust your whole team (BRD) / dance partner (DNC) to pull their weights or not 'outsourcing' your full dps contribution (MCH).