
play a caster if you're so down bad for having to stand in place. Mch is not a jerk it in the corner kind of job, its meant to be a ranged job that can move.See no advangte with that. Ok, the cast time could be justifyed as a form of re-load the gun or the device at the hips.
But, given him to much cast time, would make him practicly into a caster to (ok, it could be similary to Samurai or Reaper, who has some casting to).
In addition, remind me this very much at the time, where Bard had exactly that (i heared, it had a time, where he used mp and had a lot of casting time to).
Mch could need some rework with the skills (flamethrower feels useless, you press it one time and can do nothing for some seconds). But making him a caster, wouldnt work good (i liked the proc system, back at the hw times, but that has dancer now and at part, the archer to)

Have you considered that MCH isnt supposed to be a copy of bard or dnc? maybe its meant to be its own job that focuses on damge rather than being a bitch who needs to boost others to be viable
While BLM and SAM feel satisfying to play, just looking at MCH on paper feels...bad. While we consider Mobility to be a tax for Ranged, I feel like after they changed the job in Endwalker, they were missing something important - or should we say, a lot of things.
- Auto Crossbow is garbage. The fact that you also now have both Double Check and Checkmate with the SAME POTENCY AS AUTO CROSSBOW and now AoE fall-off makes this attack rather underwhelming. It requires 5+ enemies to even be a gain potency-wise compared to the Resets that Blazing Shot does. An AoE should not do that when we already have AoE abilities on jobs that do not go above 3+; also, can we please allow Auto Crossbow to reset Double Check and Checkmate even a little bit? It's jarring when you're so used to single target and on Auto Crossbow you don't get resets for your burst...
- Flamethrower is still extremely lackluster. 80 Potency for a channel that doesn't even generate Heat anymore for us since they scrapped that idea after Stormblood. 80p/s is ok, but you'd rather do anything else - like Scattergun in AoE. Flamethrower's only use now? AoE, and even in that department it sucks. For one, being a channel that doesn't even deliver on damage and gets outclassed by your basic AoE ability(that also generates HEAT!) shows that this should not have survived to the next expansion without a serious rework - even just a return to old Flamethrower with Heat generation would've been great.
- The one I will really drive home is Damage. MCH, in hindsight, has no buffs of any kind to allow the party to deal more damage. What MCH brings in terms of utility is the 15% DR and a 10% Damage Reduction. That's it. How is it not allowed to deal a large amount of damage when you have jobs like BRD/DNC that run a support niche with their constant suite of buffs and utilities? MCH has none of that. I can easily look at VPR and tell you how much utility it has: None, bar Feint. While Dismantle is essentially a good mitigation tool, it does not help MCH play into what its job is supposed to FEEL like. It's supposed to be selfish because it has very little raid utility compared to its betters, BRD/DNC, which provide more damage overall for their team; why is it not allowed to be selfish when this is an expac that could definitely have allowed it to be?
If anything, I wish that the developers could put some sense into MCH as a job because right now? Along with the rest of the Physical Ranged, MCH is truly bottom of the barrel when it comes to picking which flavor of "1% All Stats Buff" you want.

[QUOTE=Valence;6556124]I've already said it in another thread but I'll reiterate, and perhaps this is a hot take, but I do think way harsher punishment for dying could be a path worth exploring.
we dont need ffxiv to become wow. really not ok with sacrificing women at se to rape, sa, and suicide just to have jap wow
I'm no number genius, but simply slapping an extra 200 potency on Full Metal Machinist does not sound like it's going to have a significant impact on MCH's overall DPS.



No, it's a buff on the 2 min window but it's very weak, you can expect a 0.7% DPS buff?
I don't think Dawntrail will see a removal of the tax anyway.
The devs clearly don't care about physical ranged players at this point. Just read the explanation on the job guide and how it makes absolutely no sense with the numbers they did and how MCH and DNC only got one change each. "Several Actions" they state along with "Balance of DPS between physical and magical ranged jobs" when no Physical ranged is even on the same planet as PCT.




It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.



MCH still kissing the floor compared to other DPS, it's DPS output is horrible for a selfish job. A single potency increase won't satisfy playing the job at all, when other jobs can do much more. Especially when you're considering to run savage first weeks and people start to exclude certain jobs from PF.
I don't know why you hate MCH so much, SE. But for real, stop ignoring the job already. You get feedback, then use it already.




It was way better in SB.
When I said uncapping from 6 GCD I didn't mean to change it back to SB and HW however. I just said, remove the cap to 6 GCDs so we can do double hypercharges and get a 7GCD wildfire. It favors skill expression within the current model well.
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