This wouldn't be so difficult if the people against jumping weren't presenting asinine reasons like "I hate seeing people jump" and "Jumping makes me think of WoW, and because WoW is the devil I don't want it".No, they don't want "an MMO platformer" they just want sensible functionality. Having jump does not mean needing to jump all the time. People aren't looking for Super Mario 3-D Land: The MMO Version. WoW has jumping, and it's occasionally needed/useful but is not over-used by the developers. WoW is not a platformer game.
Both sides of this debate love taking their arguments to extremes, how about a little sensibility around here?
Having jumping != "platforming." The ability to jump does not automatically make a game a "platformer" game.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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