Yeah? Why not? Tanks have to deal with being told to pull more and use their mitigations or healers to do more DPS while keeping people alive, don't see why DPS should be getting a clear pass to use 3 buttons and be happy with it.




Difference there is whether or not tanks pull more, and whether or not healers do more DPS - neither of those affect the ability of the party to complete the content, all that changes is the amount of time it takes. Putting a hard enrage on the DPS potentially makes a run entirely unable to be completed.
I don't see DPS checks or hard enrages happening in Normal content. Remember, the DF and Roulette systems exist precisely so that new players see their queues filled. Start including mechanics that potentially create a "fail state" for such groups, and you'll start seeing the "better" players rely on pre-mades to do their roulettes instead of grouping with potential first-timers, which undermines a key design concept. Keep the legitimate potential for "fail states" in higher-level content.



I hate to break it to you, but Praetorium -- yes, Praetorium, of the MSQ roulette -- has a DPS check / hard enrage.
Eden's Verse: Refulgence also has a DPS check / hard enrage.
I've actually seen both. In Praetorium, the party will wipe if it doesn't kill the four adds in time. In Refulgence, it turns out two tanks and six dead party members can't quite break the ice in time.
SE is perfectly capable of adding a DPS check / hard enrage to normal content without making everyone scream, "tHiS iS tOo HaRd!?!?!2111!!"



If folks are telling you what to do, report them since it's against the ToS; don't make the problem even worse by perpetuating it.
If you were in my group, you could pull however many enemies you wanted as a tank, and I could care less if you do any DPS as a healer. Let's just play the game and have fun together.
Last edited by LilimoLimomo; 07-26-2024 at 09:06 AM.
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