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  1. #1
    Player
    ViaDesperare's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    72
    Character
    Keithgriff Kiesling
    World
    Faerie
    Main Class
    Archer Lv 34
    The average player is awful, they'll struggle with an enrage timer. Didn't Titania have an enrage timer, she was already tough as is for the casual group. Even savage raiders are terrible, most expecting to be hard carried, so how would a casual player be able to clear Normal raids when savage raiders can barely clear EX? If you've done DT EX 2, you'll see people being dragged to the finish line of the fight because of how much babying they need. They provide barely any dps, parsing 0s, while just making everything harder for everyone else.
    (0)

    #WukLamatMustDie ---Join Us--- https://forum.square-enix.com/ffxiv/threads/507165-WukLamatMustDie

  2. #2
    Player
    alfarini's Avatar
    Join Date
    Jan 2022
    Posts
    115
    Character
    Alfarini Sintasmus
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    I'm curious what you mean by this. The jobs are so on-rails there's not really an "optimally" or "suboptimally" for almost any of them. Like you refresh your healer dot at 6s instead of aiming for a 0s refresh? Are you just not hitting the GCD for some reason? If you know your job, you just press the buttons through muscle memory...

    I'd have to try harder to make mistakes than do it correctly?

    Single weaving and not double usually, on the rare Occasion I can triple weave when the stars aline. It still the "rotation" juts not as per the balance recommendations
    (1)
    Last edited by alfarini; 07-26-2024 at 10:27 AM.

  3. #3
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Try to give the DPS role 0.01% more responsibility and there would be riots the next day.
    But to be fair, it would happen on any game, not just FF.
    (0)

  4. #4
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    When i run normal raids with my static, i've mentioned M4 has a sort of enrage (i don't actually fully know) because she spams the beam at the end and in pf it's pretty hard to heal, but we don't even see the second clone lazer grid in my static, i don't wanna be sitting doing normal raids for 9 mins though so
    (0)

  5. #5
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    61
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    The whole point of the harder mode should be the enrage. How about just make healing less of a pain in normal modes instead? Having to wipe constantly because random pug healers don't know how to press their buttons is a bit frustrating. Why on gods green earth would I want to queue as a healer, and then have to be reliant on DPS being good? Most dps are bad at this game you do not want them to actually have to know what they're doing. It's so easy for me to get highest non tank aggro on pretty much any class I play in a random raid.

    It's bad enough that normal raiders don't even know what feint or addle do. Which if they did, the healers would probably be having less of a headache trying to keep up. This is what happens when you force random groups of unskilled players to be reliant on other roles to do their own role's job. It is not fun gameplay. It leads to you hating your team mates. The best part of FF14 is that I don't hate my allies like I do in other games.
    (1)

  6. #6
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,303
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    im tired of people who play dps because they dont want any responsibility. say something about people doing no dmg and in most cases it leads to an outrage.

    i think normal raids (and also trials) need enrages. and no that doesnt mean its savage. enrages arent the same everywhere, they are specific to each fight. you can tune them to still give the players a lot of leeway.
    people should know their rotation in a lvl 100 raid. not like people go in there with any job they cant play
    (2)
    Last edited by Asari5; 07-26-2024 at 03:53 PM.

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    M4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.

    If we want to step up in the requirements a little bit, we go to Extreme and Savage.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,690
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    M4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.

    If we want to step up in the requirements a little bit, we go to Extreme and Savage.
    That’s the problem with current encounter scaling

    Going from normal to extreme isn’t a “little bit of a step up” it’s an absolute ocean for many players

    Normal raids and alliance raids used to actually be that sort of bridging content but now that dungeons are sleeper mode raids and alliance raids have been pushed down to where dungeons used to be and the gap between normal and extreme continues to grow

    There needs to be content between current normals and current extremes and normal raids are the best positioned to be that
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,328
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Normal needs enrages, or we need a hard limit on combat ressing
    it creates bad habits for players to not ever learn how to play the game by letting them get carried as is
    (3)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s the problem with current encounter scaling

    Going from normal to extreme isn’t a “little bit of a step up” it’s an absolute ocean for many players

    Normal raids and alliance raids used to actually be that sort of bridging content but now that dungeons are sleeper mode raids and alliance raids have been pushed down to where dungeons used to be and the gap between normal and extreme continues to grow

    There needs to be content between current normals and current extremes and normal raids are the best positioned to be that
    I'll agree with you on something like Golbez which really was a bit much for an Extreme but ex1 and ex2 have the same sort of spiciness you see in the normal mode raids but with some forgiveness. There isn't really a huge gap and hopefully they keep up that trend. If you haven't done them, I'd give them a try. They're pretty fun.
    (0)

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