Try to give the DPS role 0.01% more responsibility and there would be riots the next day.
But to be fair, it would happen on any game, not just FF.
Try to give the DPS role 0.01% more responsibility and there would be riots the next day.
But to be fair, it would happen on any game, not just FF.
When i run normal raids with my static, i've mentioned M4 has a sort of enrage (i don't actually fully know) because she spams the beam at the end and in pf it's pretty hard to heal, but we don't even see the second clone lazer grid in my static, i don't wanna be sitting doing normal raids for 9 mins though so
The whole point of the harder mode should be the enrage. How about just make healing less of a pain in normal modes instead? Having to wipe constantly because random pug healers don't know how to press their buttons is a bit frustrating. Why on gods green earth would I want to queue as a healer, and then have to be reliant on DPS being good? Most dps are bad at this game you do not want them to actually have to know what they're doing. It's so easy for me to get highest non tank aggro on pretty much any class I play in a random raid.
It's bad enough that normal raiders don't even know what feint or addle do. Which if they did, the healers would probably be having less of a headache trying to keep up. This is what happens when you force random groups of unskilled players to be reliant on other roles to do their own role's job. It is not fun gameplay. It leads to you hating your team mates. The best part of FF14 is that I don't hate my allies like I do in other games.
im tired of people who play dps because they dont want any responsibility. say something about people doing no dmg and in most cases it leads to an outrage.
i think normal raids (and also trials) need enrages. and no that doesnt mean its savage. enrages arent the same everywhere, they are specific to each fight. you can tune them to still give the players a lot of leeway.
people should know their rotation in a lvl 100 raid. not like people go in there with any job they cant play
Last edited by Asari5; 07-26-2024 at 03:53 PM.
M4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.
If we want to step up in the requirements a little bit, we go to Extreme and Savage.
It'd be more like "After ineffectively bashing your face against the boss for 15 minutes, rocks fall and everyone dies."
They can add enrages and DPS checks to normal or not. For me personally, it doesn't make a difference.
So, let's say they add them. What then? What do you think the result would be?
Depending on how tight the DPS checks are and how quickly the enrage comes, it will mean a lot more wipes. A lot more rage quits. A lot more vote abandons. A lot more finger pointing and insults.
In other words, it won't accomplish anything other than waste more player time and create more negative environments.
Healers have always had this burden of picking up the dead while trying to avoid death in combat themselves. Sometimes we get lucky with a good group, sometimes we get a group that struggles.
If the group that you get matched to is bothering you that much, leave the group. You're not under any obligation to stick with a party. Try a vote abandon first if you want because there may be others that feel the same way as you.
The same advice goes to everyone else as well, regardless of role. Sometimes a group just isn't working out. There's nothing wrong with leaving. Perhaps you get the deserter penalty but it's going to be a rare person that doesn't have something else they can be doing in that 30 minutes.
That’s the problem with current encounter scalingM4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.
If we want to step up in the requirements a little bit, we go to Extreme and Savage.
Going from normal to extreme isn’t a “little bit of a step up” it’s an absolute ocean for many players
Normal raids and alliance raids used to actually be that sort of bridging content but now that dungeons are sleeper mode raids and alliance raids have been pushed down to where dungeons used to be and the gap between normal and extreme continues to grow
There needs to be content between current normals and current extremes and normal raids are the best positioned to be that
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Normal needs enrages, or we need a hard limit on combat ressing
it creates bad habits for players to not ever learn how to play the game by letting them get carried as is
Normal raids already have an enrage timer.
The instance clock!
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