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  1. #1
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100

    Normal Raids need dps check and enrage time

    After trying a few times the 4 normal raids, I came to a conclusion:

    you have given all the weight and responsibility to the healers.

    Yes, a very noisy and -PARTLY right- group said healing was too easy (and I feel that too, in EW was a walk in the park), but now I say something different.

    DPS IS TOO EASY, THEY DIE, fail every rotation and don't take any blame because there is not such a thing as a "dps check" in normal raid.

    This is UNFAIR, everyone should be part of the victory and we don't have to win just because the healer is perfect and we have 4 zombies raising over and over until the boss die.
    (54)
    Last edited by Mr_Gyactus; 07-25-2024 at 10:40 PM.
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. #2
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    286
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    No thanks. Leave the normal raids alone.
    (35)
    Professional lurker.

  3. #3
    Player
    Ahelissa's Avatar
    Join Date
    Dec 2021
    Posts
    24
    Character
    Ahelissa Reed
    World
    Leviathan
    Main Class
    Sage Lv 90
    I think the normal raids are in a good spot now. People have this notion that making things more difficult will gate bad players. Making normal group content more difficult also gates players who are performing well. It's *group* content. The same players that want healing or DPS to be more difficult will be the first to complain when the average random healer or DPS struggles to clear normal a raid and causes their run to take 45 minutes.
    (19)

  4. #4
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ahelissa View Post
    I think the normal raids are in a good spot now. People have this notion that making things more difficult will gate bad players. Making normal group content more difficult also gates players who are performing well. It's *group* content. The same players that want healing or DPS to be more difficult will be the first to complain when the average random healer or DPS struggles to clear normal a raid and causes their run to take 45 minutes.
    The average random healer already struggle right now, and if I need to "take the token", at this point I queue as a dps, because it's a lot easier and I don't have any pressure.

    your notion is wrong, my notion is "IF everyone struggle, no matter what role I queue, I STRUGGLE". It's make thing balanced for everyone, heavy for everyone or light for everyone.
    (2)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mr_Gyactus View Post
    The average random healer already struggle right now, and if I need to "take the token", at this point I queue as a dps, because it's a lot easier and I don't have any pressure.

    your notion is wrong, my notion is "IF everyone struggle, no matter what role I queue, I STRUGGLE". It's make thing balanced for everyone, heavy for everyone or light for everyone.
    It is OK to wipe
    You have 1 week to clear after all how much it will cost you playtime? 5 hours at max?
    (9)
    Last edited by Tunda; 07-25-2024 at 11:08 PM.

  6. #6
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90


    In that case, we need spectator mode.

    On a serious note. I was doing Golbez for MSQ yesterday and we wiped 4 times and barely made it with 1 tank 2 vipers, and the second one was me. The tank and the dancer may have been boss mechanics. The tank is in an intimate relationship with the boss' rear, the floor, taking the TBs raw, DNC loves to dash on me with puddles. Tbh I had fun, but I doubt I was able to hit many positionals. Realistically if such thing happened in a normal raid where you have 2 dps, 1 healer 1 tank (light party) who are the ones alive, and you add enrage/dps check, I doubt the content will be clearable once it's no longer current.

    Experienced something similar on Athena where a godly LB3 saved the run.

    I didn't play DT yet so I don't know what the current situation is like.
    (1)
    Last edited by Rueby; 07-25-2024 at 10:59 PM.

  7. #7
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rueby View Post



    I didn't play DT yet so I don't know what the current situation is like.
    I summarize DT then.

    mechanics are fast chained (almost at the same time, 1-2 sec to adjust).
    For example the third boss does:
    - 4 zones to cover with a long push when the "thing" drops +
    - static bombs exploding in a certain succession +
    - a large AOE covering 2/3 of the arena

    if you fail the long push you end in a bomb, and take huge damage + stack of vulnerability, AND if you are in the wrong part of the arena you die for the 2/3 aoe. If you already have a stack of vuln you die for the bomb or the aoe.

    Now, the problem. After this there are the stack mechanic + continued AOE damage (old titan times), but the shared aoe could kills 4 dps because they got vuln or raise sick.
    You can't do anything except "raise-raise-raise-raise" and we have our zombie army.

    This is true for the healer as well: if the healers fail a mechanic they take a deserved vuln stack, and they die.
    If they die no one is able to raise zombies, if no one raises zombie it's wipe.
    As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
    And on a note, I struggle when I'm forced to raise or fast full an HP bar, I lose focus and I begin to fail over and over.

    So yeah, better if everyone has a fair amount of problems. Instead of vuln stack place the old damage down, and a dps check. At least I don't feel like I'm the only one making the party wipe, because I failed 1 mech.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #8
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Mr_Gyactus View Post
    mechanics are fast chained (almost at the same time, 1-2 sec to adjust).
    For example the third boss does:
    - 4 zones to cover with a long push when the "thing" drops +
    - static bombs exploding in a certain succession +
    - a large AOE covering 2/3 of the arena
    The push is negated with Surecast and it's infrequent enough that you don't need to worry about cooldown. The time between sets of bombs going off is a bit on the quick side but a pretty fair amount of time is given to analyze them.

    As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
    I haven't done a lot of normal raid healing yet, but from what I've done healing seems to be fine. Even the big hits on fight 3 automatically coincided with big cooldowns and were dealt with pretty easily. Plus there are two healers. And Potentially 6 res when you factor in DPS. And healer LB3.

    I've seen a few disasters in the raids but they're still new. Healers without optimized gear already have enough tools to deal with most stuff so I don't think there is a problem here. Sometimes you'll encounter parties full of players that almost seem like they want to die, but that's not your fault as a healer and it can happen anywhere.
    (0)

  9. #9
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rueby View Post
    [IMG]In that case, we need spectator mode.
    You know, spectator mode would actually be really cool.
    (2)

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Couldn't agree more

    Having this kind of dps check in optional content is 100% valuable before going to savage
    (13)

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