1) They should matter but they don't. It's not that SE doesn't care, it's just that it is a big task that doesn't match the resources the game has. We have tons of job that gain and lose skills with a new expansion and some of them undergo mid-expansion reworks or changes. We also keep getting new jobs and new ultimates. It's a lot of work for a team that already struggles to design and balance jobs for current content
3) TOP is one ultimate out of five. In other words, the proverbial exception to the rule. If the DT ultimates have strict DPS checks, then we will be able to talk about the paradigm shift in Ultimate design.



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