Then Picto will never be picked over a 2nd melee or blm bc it doesn't have a rez. SMN and RDM will always be auto-picked for the caster role. It needs to at least do close to a support melee job to be able to compete for a spot in a party.
I agree with this post. It should be above RDM and Summ but below BLM as far as damage goes.I don't think Picto should be doing more than SAM/BLM/VPR. But I also don't think it should be as low as SMN. I think it should be somewhat comparable to MNK, which has a nearly identical party buff and defensive/heal boosting utilities. I'd honestly prefer if they removed or nerfed the healing from Star Prism. Hardly anyone is going to save it to heal when it matters, so it seems fairly pointless to me and makes balancing more difficult.
The menacing aura of every Lalafell.
That’s a huge amount of space. It should obviously be lower overall in terms of raw personal damage, but near equal once you factor in its raid damage buff.
Otherwise the job is dead on arrival. Why would a group ever take a PCT if they can take BLM for superior damage, or SMN/RDM for lower damage, but access to Rez? I’ll let you in on a secret… they wouldn’t. PCT is going to be fighting for the same slot as BLM in a raid group.
It should be the MNK/NIN/DRG/RPR of casters.
I agree with everything you said. The ones complaining are upset because they feel picto is outdoing their jobs and they don’t like it. Picto is not above the selfish melee. I don’t know where they are getting this from. The only job that’s it’s outdoing and shouldn’t is BLM which the devs will buff mad crazy in the coming weeks. Picto does not need a damage nerf. It must compete for that flex spot and nerfing it no one will ever take a picto. Picto is a very versatile job as it should be. Once they bring BLM up I hope it will silence this picto is overturned mess because that’s just not true. The selfish melee are still the top dogs when it comes to high sustained dps. Picto has interval high bursts dps like smn/dnc not high sustained dps like the selfish melee when it comes to longer fights. Picto is fine the way it is. Please stop trying to kill the job. It’s only been a week and the complaining is already about to destroy/homogenize Viper which is insane to me because we preach this job individuality/boredom then cry about it being to hard. I mean come on. The devs seriously needs to stop bending to ridiculous feedback. The streets ain’t made for everyone that’s why they made sidewalks. It is what it is.With all due respect to everyone's opinion in here people should be cautious of what they asking when it comes to class balance. Asking to nerf a job , just because their job underperformed is not the right way.If you are dissatisfied with your job ask to make it better not remove the quality of life kit of another job. Look what we managed so far with our qqing (smr/smn/ast/ninja/mnk/blm/ I.e.) and now viper is nerfed for what purpose exactly...we ask for unique identity and fun jobs to play from devs and when they give us pictomancer which is exactly that then we tell them to nerf it and it's op... I wish S.E. Just didn't read these forums honestly...
And they need to understand that dungeons aren't a good gauge for picto's performance in a raid scenario. Picto is really strong with its AoE, but its single target DPS is pretty in line with the other DPS classes. When you're fighting a raid with only one boss its DPS isn't nearly as high comparatively. Picto benefits more than any other job from the downtime running between mob pulls because the motif's are insta cast out of combat. You don't get that benefit in a raid, and swiftcast has a 40 second cooldown. It's really good at opening every trash pull with a salvo of strong AoE, but when you get to the bigger bosses it's not outpacing the crowd. The muse's don't do nearly as much work when they only hit one target instead of eight, and hard casting the motif's adds up. Blm will get some fixes and things will be fine. Picto isn't actually out of line like people think it is. They're just looking at the dungeon numbers without analyzing WHY those numbers are what they are. Context is important here.I agree with everything you said. The ones complaining are upset because they feel picto is outdoing their jobs and they don’t like it.
Last edited by Melphina_Dragonfyre; 07-06-2024 at 12:23 PM.
Exactly! Even in the four man dungeons when we get to the boss sure I’m top damage in the beginning but soon as my burst ends and my motifs are on CD or even coming off CD the viper/sam usually get ahead of me in damage and it stays that way the rest of the fight. Like I said the selfish melee has sustained high damage while pictomancer high damage is in intervals. It’s not sustained. Once they buff blm I guarantee all this overtuned picto mess will end because BLM will be right back to being top caster.And they need to understand that dungeons aren't a good gauge for picto's performance in a raid scenario. Picto is really strong with its AoE, but its single target DPS is pretty in line with the other DPS classes. When you're fighting a raid with only one boss its DPS isn't nearly as high comparatively. Picto benefits more than any other job from the downtime running between mob pulls because the motif's are insta cast out of combat. You don't get that benefit in a raid, and swiftcast has a 40 second cooldown. It's really good at opening every trash pull with a salvo of strong AoE, but when you get to the bigger bosses it's not outpacing the crowd. The muse's don't do nearly as much work when they only hit one target instead of eight, and hard casting the motif's adds up. Blm will get some fixes and things will be fine. Picto isn't actually out of line like people think it is. They're just looking at the dungeon numbers without analyzing WHY those numbers are what they are. Context is important here.
no way can Pct remain so strong, Blm & Pct dps should be swapped
...
and per design, Pct should feel / play more like a support caster (while Smn should be more of a dps caster.., just from the lore / design), that won't change anytime soon ofc..., but does seem odd, that an "artistic" class is more OP than a summoner of BAHAMUT..
...
yep, Blm will need / get a buff.., and Pct probably a slight nerf
First off, the vast majority of people just bring the class they like to play, you don't need anything near a perfect meta team comp to clear any content in this game. Like using the meta comp is only relevant if your going for the best clear time.That’s a huge amount of space. It should obviously be lower overall in terms of raw personal damage, but near equal once you factor in its raid damage buff.
Otherwise the job is dead on arrival. Why would a group ever take a PCT if they can take BLM for superior damage, or SMN/RDM for lower damage, but access to Rez? I’ll let you in on a secret… they wouldn’t. PCT is going to be fighting for the same slot as BLM in a raid group.
It should be the MNK/NIN/DRG/RPR of casters.
And even when you go for speed clear, people just take BLM for it damage anyway and only switch to SMN if the fight is unfriendly to caster. Like, the only thing this would change is that people switch to PCT instead. RDM is already left to dust in this context yet I don't see you complaining about that.
yeah except...its not...on ex2 for example picto does about 2k more rpds than the melees 3k more than blm and about 4-5k more than rd smnAnd they need to understand that dungeons aren't a good gauge for picto's performance in a raid scenario. Picto is really strong with its AoE, but its single target DPS is pretty in line with the other DPS classes. When you're fighting a raid with only one boss its DPS isn't nearly as high comparatively. Picto benefits more than any other job from the downtime running between mob pulls because the motif's are insta cast out of combat. You don't get that benefit in a raid, and swiftcast has a 40 second cooldown. It's really good at opening every trash pull with a salvo of strong AoE, but when you get to the bigger bosses it's not outpacing the crowd. The muse's don't do nearly as much work when they only hit one target instead of eight, and hard casting the motif's adds up. Blm will get some fixes and things will be fine. Picto isn't actually out of line like people think it is. They're just looking at the dungeon numbers without analyzing WHY those numbers are what they are. Context is important here.
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