Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.Here's a few possible solutions:
Put rez on 2 charges, 5 minute cooldown, this way you can but without being a cheesing machine gun.
Casting the res should cost more MP, at a point where repeatdly casting it in a short period of time forces SMN/RDM to stop casting.
Successfully casting a rez should grant SMN/RDM a debuff "mana drain" or something that taxes their damages that put them around today's level.
On all of these solution, the rez priority would go back to healers. Solution 2 could be a problem that would potentially forces SMN/RDM to drift their burst and misalign it with party buffs.
Phys ranged role requires a complete rework that redefines their... well, role. Casters have casts, Physical have melee range&positionals, Range have... A stronger addle?
Idm the charge system but, ultimately, the rez is just slightly over-taxed. I actually see why it causes problems, but don't like the idea of removing it/changing it drastically. Casters are the only role that has some amount of uniqueness and identity left to its jobs- it's a big difference whether or not a caster has a rez. We can't be complaining about job homogenization and then propose that we sand them all to be the same. It's not like the rez or its tax have been horrible- things have been somewhat working so far, and the rez casters are historically more played than the one without it. I still think RDM needs a bump in its damage (and, honestly, in DT, SMN could use a nudge too, but that's a sweeping problem with all ranged jobs that aren't PCT), but I also don't want to destroy these small tidbits of job identity that casters have. It's a genuine consideration, for prog and pf runs, if you want to bring PCT/BLM for more damage (well... BLM isn't really more damage atm, but that's another problem on its own, ideally BLM would be a substantial gain in damage) or a caster that's more mobile and/or has a rez. I've wiped in runs I could've saved if I was a RDM in EW more than a few times.
Yes, that's the point of the suggestion, you can rez once but going further will severely hinder your rotation. Basically a big red (green?) button in case your healers go down.Your second suggestion sounds awful- not only might it bring problems for the burst phase (as you correctly identified), it's just a harsher rez tax since, if they really need to rez, it'd force them to go low on mana to the point they might not be able to keep the gcd rolling. No job should have an ability that feels like crap to use.
Thought in the best of worlds, there would be no tax at all. I don't see the point of that tax, if everyone is alive the tax is paid for nothing.
Plus, the tax is supposedly already paid by the KO'd player...
I'm for a complete removal of the rez tax while making sure PCT and BLM reminds slightly higher.
Even if I believe utility should be its own balance, you still need something to justify the extra effort/risk.
Regardless of people's thoughts on RDM and SMN's placing, it's clear that PCT isn't "insanely overtuned". It's ahead, but not by much. The classes it's competing with are very close, just NIN, DRG and BLM needs buffs to bring them closer to the PCT, VPR, RPR, SAM and MNK pack.
You can say that SMN and RDM are undertuned, sure, but that doesn't make PCT overtuned.
I think tempera grassa is overrated as utility. If you use grassa, you can not use coat anymore for personal survival. Caster have the weakest defense in party, so PCT himself need shield the most. I remember progressing ucob with SMN and there was times everybody else survived, but SMN died with exactly same HP than everybody else. Now SMN is pretty immortal with that new personal shield. Difference is actually pretty big, if you used to play SMN before 6.0.
I mean, try it. Go get full uptime on melee in M2, M3, and M4. I bet you can't do it. Keep casting kid.Yes, us casters can sit comfortably at a distance, every day I appreciate I play caster so I can enjoy a frictionless game experience. I can't imagine going through all these melee tribulations. Playing Viper especially sounds awful, gap closers and Uncoiled Fury? Oh, poor people. You have my sympathy.
Yes it does.
cDPS is essentially aDPS but with AoE raid buffs included. Which begs the question why does Picto have to be the top spot when it functions almost identically to Reaper and Monk? Like I said elsewhere, it's literally the best job in the game right now because it does everything well. Even cast times, which can be annoying, aren't nearly as punishing for it over Black Mage--it's sole competition as a Caster, assuming it even gets buffed.cDPS stands for "Combined DPS" and is measuring how much damage you've done with single target padding removed and adding how much your damage you've given to others with your buffs.
As aDPS, cDPS does not include Devilment / Standard Finish, Astrologian cards, and Left Eye. But it will add any damage your buffs contributed to the raid as your own, much like rDPS.
Keep in mind that if you're one of the jobs that have zero AOE buffs that benefit others, this is literally the same as aDPS. This is true for any tank job, Samurai, White Mage, Sage, Black Mage and Machinist.
For example, if you are a Ninja receiving buffs from an Astrologian and Dragoon. cDPS would not include those, but would still include the damage gained from Divination and Battle Litany as well as the damage from your Mug ability.
Because you typed a whole lot of nonsense trying to refute an argument I didn't even make. All while conveniently ignoring Casters can disengage from the boss entirely which is a luxury melee don't have. Now if this were Endwalker, we could argue the absurdity of melee uptime. There's a reason the enormous hit boxes were criticised, and ultimately reverted.Melee flexibility means being able to keep perfect uptime while running around as long as the boss is in range. No caster can do that. For example, if you get a bad pattern on M3 with the emerald weapon mechanic into gravity puddles into lariat combo because your party moved wonky, you kinda just take the gcd loss and can't do anything about it, which is the opposite of what you describe as free uptime (actually, the mechanic you're talking about in P10S is also crap for BLM if the party isn't cooperative, which is basically every time in the pf). You also simply don't have enough Swiftcasts for how much *insert mechanic that's annoying for casters here*. It's still up in the air how the Savage fights will be designed, but we'll undoubtedly have aoe vomit of some variety that will force casters to run around while potentially losing gcds. Once again, you're not considering that melee can run around while hitting the boss if they're within max melee. It's impossible to keep caster uptime on that mechanic on some aoe/heart patterns (which are aimed at people, so they're borderline random) because you need to run around in random directions for a good 8-10s.
See how I can construe the same argument for casters? Have you ever played BLM or PCT in your life? You're under this impression they can run around for free no biggie for an arbitrary length of time. You'll find that is not true. Melee really did forget how to work for uptime, any friction is a crime and "casters have it real good" now.
Even your M3 example is flawed because you're basing it around normal mode. No one is going to place puddles like that in Savage regularly because it will almost assuredly lead to damage downs or kill people, including the melee themselves, to future mechanic. A prime example of that being E3 where the chaos of headless chicken normal mode didn't extend to Savage. If you do get players that drop puddles randomly and refuse to make adjustments, well... kick them. They're bad. Balancing should never be decided on bad player performance. Regardless, you mention Swiftcast but fail to acknowledge Holy in White, which is your mobility option at only a .6% damage loss. So even in the worst case scenario, you're losing less than a melee forced out of range.
No, you just continue to make strawmen when you don't like an argument. I never once said Casters can "run around free no biggie." What I said, is they can disengage from the boss and stay along the wall. Which is often significantly easier barring some exceptions. You also assume I'm a melee player just because I'm critical of Picto being overtuned.
This is the problem right here. Every critique of Picto's damage output assumes a black and white dichotomy. Most people aren't saying they have any issue with double caster. We're pointing out that assuming Black Mage gets buffed to Picto's level, both will be the undisputed best jobs in the game. They aren't on par with the melee, they're better than them. Like I said above, why does Picto, a job with both a raid buff and utility deal more damage than Monk or Reaper, who have the exact same thing.
To make this clear, if Black Mage dealt roughly around what Picto is now, then Picto itself was in the Monk/Dragoon or thereabouts. We wouldn't be having this discussion. In that scenario, double caster is still perfectly viable and quite strong. Especially if fights where melee uptime might be an issue--assuming the devs do move away from Endwalker's design. Case in point, E8S would 100% be a Caster play in this hypothetical given how much that fight hated melee. And that's fine. Right now though, Picto/BLM would just be better in every fight.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
What's funny to me is that casters aren't saying that melee aren't challenged (for once), but it is the melee players that come here and in other threads to say how hard they have it while we *supposedly* actually have it easy. Which is very telling of which group has been costantly challenged in fights and which group has been babied for far too long, so much that at the first semblance of challenge they just crumble and overreact.
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