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  1. #31
    Player
    Avatar de Zaniel
    Inscrit
    dcembre 2021
    Messages
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Élémentaliste Lv 100
    Unfortunately OP is "partly" correct. Normal mode fights are purely a healer check, everyone else can be a complete clown and it doesn't matter, power-heal through stupidity, rezz what can't be healed. As long as the healer stays up then its all good. Sadly the solution isn't using a stick, people who stand in 3 mechanic don't care enough to not stand in 3 mechanics regardless of the punishment. I don't have an easy solution but maybe some carrot might work better (though I'm not sure people care about carrot either). Maybe a massive xp/gil/tome bonus based on % of damage done from the DPSes.
    (6)

  2. #32
    Player
    Avatar de Silver-Strider
    Inscrit
    mars 2015
    Lieu
    Gridania
    Messages
    1 753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par DynnDiablos Voir le message
    Interesting. Seeing as I when in four different parties like night that wiped in M3 four times each and eventually disbanded because the healers never could keep anyone above 50% health. Then timed and wasted LB3 every single time. And I stayed alive. Let's not come for the DPS when it seems healers are struggling to...I don't know. Heal?
    Bad are bad. If I can survive that fight as a VPR with just Second Wind and Bloodbath, Healers have no excuse to not be able to heal thru that fight.
    (5)

  3. #33
    Player
    Avatar de Leifei
    Inscrit
    aot 2017
    Messages
    223
    Character
    Seijuro Kibagami
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    As a DPS player that loves to push myself, I'd love a DPS check to be in all content. However, history shows that when normal and msq content is made more challenging, a lot of people will quit. Financially, that wouldn't be good for the game's growth. It would start to die out. I remember when people would get the Pharos Sirius dungeon back in the day, and leave the instance immediately because they don't want to deal with the difficulty level. At least we still have them in Extremes, Savage, and Ultimate,
    (2)

  4. #34
    Player
    Avatar de NekoNova
    Inscrit
    dcembre 2013
    Lieu
    Limsa Lominsa
    Messages
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Invocateur Lv 80
    stop trying to make normal content harder.
    You want harder content? Play the harder content.
    There's Savage and Ultimate encounters for a reason.
    (10)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  5. #35
    Player
    Avatar de DynnDiablos
    Inscrit
    mars 2019
    Messages
    1 146
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Danseur Lv 100
    Citation Envoyé par NekoNova Voir le message
    stop trying to make normal content harder.
    You want harder content? Play the harder content.
    There's Savage and Ultimate encounters for a reason.
    I am getting the feeling that small sect of folks who treat this game as a second job, actually want to weed out those of us who simply play for fun. Which isn't really fair. Normal content should be accessible to everyone. Again, the hard tiers exist for that reason. Making the entire game overly difficult just alienates the largest portion of the playerbase.
    (6)
    "The worst foe lies within the self."

  6. #36
    Player
    Avatar de CaptainLagbeard
    Inscrit
    aot 2013
    Messages
    2 284
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par NekoNova Voir le message
    stop trying to make normal content harder.
    You want harder content? Play the harder content.
    There's Savage and Ultimate encounters for a reason.
    It's not really about making normal content harder, just making it so that you can't clear it by just outlasting the boss and people will have to actually contribute to the fight.
    (11)

  7. #37
    Player
    Avatar de Supersnow845
    Inscrit
    aot 2021
    Lieu
    Gridania
    Messages
    6 507
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Érudit Lv 100
    Citation Envoyé par NekoNova Voir le message
    stop trying to make normal content harder.
    You want harder content? Play the harder content.
    There's Savage and Ultimate encounters for a reason.
    If you want casual content to be as much of a Faceroll as it currently is where one semi competent rezzer can drag an entire party around for hours then we desperately need content between this and extreme because there is a large subset of players who either don’t have the time or motivation to actually go into PF to do extreme or savage but can Faceroll current normal. This is what alliance and normal raids used to be, actual bridging content

    This game has a terrible problem with the gulf in content difficulty that many players find themselves in, either by being good enough to blast through normal but still struggle with extreme or people like me who are hard burnt out on savage because their role is a dumpster fire but still wants some measure of engagement in the game
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #38
    Player
    Avatar de Chasingstars
    Inscrit
    octobre 2020
    Lieu
    Ul'dah
    Messages
    697
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par CaptainLagbeard Voir le message
    It's not really about making normal content harder, just making it so that you can't clear it by just outlasting the boss and people will have to actually contribute to the fight.
    What you want is type of enrage where the boss will inevitability reach the stage where the players auto-lose, not "kill the adds before the boss reaches 100" enrage. Which is making the content harder as there is less room for screw ups. Savage and extreme are right over there if you crave that kind of content.
    (4)

  9. #39
    Player
    Avatar de CaptainLagbeard
    Inscrit
    aot 2013
    Messages
    2 284
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par Chasingstars Voir le message
    What you want is type of enrage where the boss will inevitability reach the stage where the players auto-lose, not "kill the adds before the boss reaches 100" enrage. Which is making the content harder as there is less room for screw ups. Savage and extreme are right over there if you crave that kind of content.
    Basically yes. And as stated earlier in the thread, they actually used to have that in HW and at least in Deltascape in SB... And the enrage timer in Deltascape is somewhere around 14 minutes.
    A fight won't usually last even 10 unless the death count's reaching triple digits.
    (4)

  10. #40
    Player
    Avatar de Reimmi
    Inscrit
    mars 2018
    Messages
    1 303
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Danseur Lv 100
    Citation Envoyé par SamuraiMiqo Voir le message
    No. Leave normal content alone, if you want harder content, do Savage.
    Having a dps check doesn't make it harder
    it just makes it have a fail state instead of "eventually you win lol"
    (7)

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