Quote Originally Posted by AnnRam View Post
Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

-DRK Jumps in to a group.
-Gets fully CC by a whole raid but still can cast LB
-Stays there for 10 seconds while SE already its on 20 sec CD
-Comes back again and repeat

Without Invulnerability :

-DRK Jumps in
-DRK dies instantly because CC (SE on CD now)
-DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
It's a combination of design and balance issues all compounding on each other. There are very obvious reasons why DRK, AST, and DRG tend to team stack together in premades.

Each individual job with its PvP toolkit is balanced relatively okay for 5v5 CC matches, but they're abysmally balanced for anything larger scale. Throwing Battle High on top of it all and we end up with nonsensical balance issues that end up in horrendously mismatched games that Front Lines have largely devolved into.