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  1. #1
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    They really need to do something about salted earth no ability should have the opportunity to be able to grant a full alliance wipe, it's been about 3 years if they are that worried on how it will affect CC then at least limit it to 5 players (and maybe remove the heal)
    (4)
    Last edited by DracotheDragon; 07-24-2024 at 05:42 PM.

  2. #2
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DracotheDragon View Post
    They really need to do something about salted earth no ability should have the opportunity to be able to grant a full alliance wipe, it's been about 3 years if they are that worried on how it will affect CC then at least limit it to 5 players (and maybe remove the heal)


    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

    -DRK Jumps in to a group.
    -Gets fully CC by a whole raid but still can cast LB
    -Stays there for 10 seconds while SE already its on 20 sec CD
    -Comes back again and repeat

    Without Invulnerability :

    -DRK Jumps in
    -DRK dies instantly because CC (SE on CD now)
    -DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
    (1)
    Last edited by AnnRam; 07-25-2024 at 03:41 AM.

  3. #3
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

    -DRK Jumps in to a group.
    -Gets fully CC by a whole raid but still can cast LB
    -Stays there for 10 seconds while SE already its on 20 sec CD
    -Comes back again and repeat

    Without Invulnerability :

    -DRK Jumps in
    -DRK dies instantly because CC (SE on CD now)
    -DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
    It's a combination of design and balance issues all compounding on each other. There are very obvious reasons why DRK, AST, and DRG tend to team stack together in premades.

    Each individual job with its PvP toolkit is balanced relatively okay for 5v5 CC matches, but they're abysmally balanced for anything larger scale. Throwing Battle High on top of it all and we end up with nonsensical balance issues that end up in horrendously mismatched games that Front Lines have largely devolved into.
    (4)

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xylira View Post
    It's a combination of design and balance issues all compounding on each other. There are very obvious reasons why DRK, AST, and DRG tend to team stack together in premades.

    Each individual job with its PvP toolkit is balanced relatively okay for 5v5 CC matches, but they're abysmally balanced for anything larger scale. Throwing Battle High on top of it all and we end up with nonsensical balance issues that end up in horrendously mismatched games that Front Lines have largely devolved into.
    That's why you CC to dispatch the DRK before they stack SE, sadly that's almost never the case. Even a single MNK can ruin the whole "ast/drk" combo by pushing out the DRK before he jumps. Many countless times I've done it but since they can still use their LB even in the middle of the stun-lock animation of MNK LB its just sucks the DRK does the SE anyways because there is NO counter to invulnerability.

    Remember old SMN? they had a skill that removed the invo buff but SE removed it.
    (0)

  5. #5
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

    -DRK Jumps in to a group.
    -Gets fully CC by a whole raid but still can cast LB
    -Stays there for 10 seconds while SE already its on 20 sec CD
    -Comes back again and repeat

    Without Invulnerability :

    -DRK Jumps in
    -DRK dies instantly because CC (SE on CD now)
    -DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
    Living dead is very thematic for dark knight. Sucking people isn't.
    (2)

  6. #6
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by localareanetwork View Post
    Living dead is very thematic for dark knight. Sucking people isn't.
    Ohhhhhhhh myyyyyyyyyyy
    (2)

  7. #7
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnnRam View Post
    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.
    Saying DRK can invuln being the main reason why its strong is a bit weird, since PLD can also invuln but is fine. i feel like having a mass pull in comboed with that becomes the issue of being able to get away free of risk and just have the most OP grouping tool in the game.
    (2)