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  1. #1
    Player
    Iglol's Avatar
    Join Date
    Aug 2015
    Posts
    11
    Character
    Namazu Dew
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mawlzy View Post
    As I've mentioned countless times, my objection is that meta stacks produce tedious matches. I'd far prefer a matchmaking algorithm to more draconian measures. Solo players didn't create this problem, those determined to maximize their personal win-rate while destroying the mode did.
    Solo players have consistently been able to deny those meta stacks by playing around them or to counter them, especially on WAR. If you want an algorithm that factors in win rate and splits teams better, sure thats fine and something I think most people would get on board with. However if you want to improve the FL experience overall with differing reward scaling, giving 0.25x rewards to the bottom performing players in each alliance that don't pass a baseline would do far more good for improving FL than giving 0.25x rewards for people who queued as 4 since lazy and entitled players not pushing buttons are much more of an issue than meta stacks.
    (1)
    Last edited by Iglol; 07-29-2024 at 03:45 PM.

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Iglol View Post
    Solo players have consistently been able to deny those meta stacks by playing around them or to counter them, especially on WAR. If you want an algorithm that factors in win rate and splits teams better, sure thats fine and something I think most people would get on board with. However if you want to improve the FL experience overall with differing reward scaling, giving 0.25x rewards to the bottom performing players in each alliance that don't pass a baseline would do far more good for improving FL than giving 0.25x rewards for people who queued as 4 since lazy and entitled players not pushing buttons are much more of an issue than meta stacks.
    If there's a matchmaking algorithm the problem solves itself, since the premade win-rate returns to non-pathological levels and people with similar playstyles and commitment levels are placed in the same matches. I don't like playing with AFKers any more than you do. I also don't give a monkey's about rewards.

    I suspect our end goal is quite similar, but Olivia's determination to get there by hitting us all with a baseball bat is demonstrably not working, nor will it. The only practical alternative I see to matchmaking/queue separation is getting rid of rewards. I'm fine with either option.
    (1)
    Last edited by Mawlzy; 07-29-2024 at 06:12 PM. Reason: usual