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  1. #1
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100

    DRK needs more self-sustain in dungeons

    I'm posting this here instead of on the job-specific section because this is something I want to piggyback off of the whole issue surrounding healers in the game; it's not purely about DRK.

    Story: Rolled Lunar Subterrane in roulettes, 14min elapsed. Party at the first boss. I don't ask why they need a tank. Relatively uneventful run until the last boss, wherein the healer of the group dies to a mech very early in the fight. No back-up healing in DPS, so the entire party wipes before long. This happens four times. After the fourth time, the healer leaves without saying anything. Then we had to wait to get another healer.

    Had I been literally any other tank, we wouldn't have had to facewall that boss four times, and we wouldn't have had to wait. I could've gotten the group through without a healer. But I was on DRK, so we had to spend about fifteen minutes wiping and running back.

    This is a two-fold problem:

    1. DRK should not be the odd man out in this. If even one other tank lacked the ability to self-sustain the way DRK does, I wouldn't be upset -- if there was a distinction between offense-focused tanks and defense-focused tanks, I would've just accepted I was using an offense-focused tank, and that'd be that. Note that I am not advocating for self-sustain to be taken from other tanks; I'm just giving an example.

    2. I should not have the thought: I could've gotten us through without a healer. If a dungeon requires someone in the healer role in order for the queue to pop, then a healer should be mandatory mechanically. This goes back to the problem with healers in general and part of what they tried to strike over. I noticed that even Dawntrail's MSQ saw the cracks in the game's current design surrounding this, as they put DPS jobs (RDM) in dedicated healer slots for duty support, because having a dedicated healer wasn't really necessary.

    If the intention from Square Enix is for MSQ dungeons (as Lunar Subterrane is) to be simple enough to be run without healers, then healers should not be necessary for the queue.

    If the intention from Square Enix is for healers to be required in dungeons, then dungeons should require healers as part of their design.

    Both of these are macro problems that will require more than just a simple patch to fix, and I get that. And so, in the meantime, what can be added in a patch is self-sustain abilities for DRK. With the game being as it is, DRK needs to be beefed in such a way to survive in a dungeon environment, because they are the only tank who cannot.

    I understand that jobs are tuned and balanced around raids, but I need to be able to get my damn DRK to max level in the first place in order to get to the raid. And in order to do that, unless I decide to go nuts and only do alliance roulette and PvP, I'm going to have to run dungeons.

    And right now, with the way the game is, running DRK is miserable to run in dungeons.
    (11)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Self sustain on other tanks absolutely should be nerfed. Criterion has already found a way to address the topic of 'our only healer died, what do we do?' by giving everyone a one time rez.

    Also Drk isnt balanced in raid content either. The job just sucks in the current balance. Self and group sustain are abyssmal and damage isnt great either. Even Paladin is starting to creep up on drk now. If people werent riding for the aesthetics literally nobody would play this terrible job. It's reverse warrior now. Warrior is leading in party sustain and second in damage, drk is dead last in sustain and second to last in damage. The fact that the sustain and dps rankings for tanks are not the inverse of each other and havent been for a long time just shows how terrible SE is at balancing.
    (35)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    DRK is fine. A skilled one barely takes damage if their gear isn't absolute garbage. If anything, all other tanks should have their sustain nuked to DRK levels.
    (24)

  4. #4
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    im not reading all of that
    just use living dead more often
    (2)

  5. #5
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,285
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    and when will the new healers learn to heal when every tank is unkillable?
    (5)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Other tanks should be nerfed to DRK sustain levels and there should be more ways to revive a dead healer instead of making it easy for everyone else to heal themselves and each other.
    (22)

  7. #7
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    there should be more ways to revive a dead healer instead of making it easy for everyone else to heal themselves and each other.
    I like this train of thought also as well.
    (1)

  8. #8
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I don't like it when all classes are the same, but as a healer, whenever I get a DRK, I do notice how fast their hp drop and how often they need me to heal them. Other tanks don't have this issue.

    So I agree, give DRK the same love that warrior has received.
    (3)

  9. #9
    Player
    DaveFishnomer's Avatar
    Join Date
    Jul 2024
    Posts
    116
    Character
    Dave Fishnomer
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    No,

    Yes, DRK is scuffed as ****, I say that as a DRK main, but the solution is not to make it have more self sustain, the solution should be
    A. Make it do more damage, that is the entire point of a DRK, having less sustained for extra DMG, but that was not the case sense HW.
    B. Nerf self sustain across all tanks, WAR should have the most, but it's way way way too much rn.
    (11)

  10. #10
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Laerune View Post
    I don't like it when all classes are the same, but as a healer, whenever I get a DRK, I do notice how fast their hp drop and how often they need me to heal them. Other tanks don't have this issue.

    So I agree, give DRK the same love that warrior has received.
    I don't really notice it in Trials or Raids, but it's ridiculously noticeable in dungeons.
    (2)

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