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  1. #1
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Saraide View Post
    Self sustain on other tanks absolutely should be nerfed. Criterion has already found a way to address the topic of 'our only healer died, what do we do?' by giving everyone a one time rez.
    Quote Originally Posted by Reinha View Post
    Other tanks should be nerfed to DRK sustain levels and there should be more ways to revive a dead healer instead of making it easy for everyone else to heal themselves and each other.
    Quote Originally Posted by DaveFishnomer View Post
    No,

    Yes, DRK is scuffed as ****, I say that as a DRK main, but the solution is not to make it have more self sustain, the solution should be
    [snip]
    B. Nerf self sustain across all tanks, WAR should have the most, but it's way way way too much rn.

    Quote Originally Posted by SapphireWeapon View Post
    Literally no one is saying that, but thanks for coming to the party anyway, Captain Strawman.
    As (I hope) you can see, there are people literally saying that, so I don't understand what you mean, but thanks for your meaningless reply, captain Zero Reading Skills.

    Quote Originally Posted by Oizen View Post
    Well thats the problem isn't it? Dark Knight isn't doing all that much damage anymore, its currently in 3rd place, and is honestly in a very rough spot right now. Despite this the devs don't even care enough to note it in their balance change posts.

    Regardless Abyssal Drain could honestly be a 2 charge 30s oGCD now given how much DRK lost in terms of buttons to press and I think it be fine.
    Yeah, I know what you mean, and i agree with you. That's why I think it should be placed on top. That's a mistake on their side. It's been like that with DPS roles too. No utility=More damage.
    (0)

  2. #2
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ranhansha View Post
    As (I hope) you can see, there are people literally saying that, so I don't understand what you mean, but thanks for your meaningless reply, captain Zero Reading Skills.
    Saying there should be more than one way to revive a dead healer isn't tantrum-throwing lmao sensitive much
    (2)

  3. #3
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SapphireWeapon View Post
    Saying there should be more than one way to revive a dead healer isn't tantrum-throwing lmao sensitive much
    That has nothing to do with the quote and the tantrum part was related to something completely different from the revive issue. It's even on a different sentence. What do you mean? Obviously, it's my fault in the first place for trying to talk to someone who can't read or reason on a basic level, so I'll leave it here since I've defended the same argument as you in your first post but you haven't even realised that because you are too busy not trying to understand and coming out on top.
    (0)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ranhansha View Post
    Yeah, I know what you mean, and i agree with you. That's why I think it should be placed on top. That's a mistake on their side. It's been like that with DPS roles too. No utility=More damage.
    I personally liked the endwalker balance of GNB being stronger across the whole fight while DRK was stronger in burst windows and fights with downtime

    Regardless with the current design of tanks it basically has to be: DRK/GNB for damage tanks and PLD/WAR for defense support tanks. But they only ever seem to balance for DPS.
    (3)

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I personally liked the endwalker balance of GNB being stronger across the whole fight while DRK was stronger in burst windows and fights with downtime

    Regardless with the current design of tanks it basically has to be: DRK/GNB for damage tanks and PLD/WAR for defense support tanks. But they only ever seem to balance for DPS.
    Ironically, despite people still complaining, specifically DRK players, 6.4 was nearly solid on tank balance. WAR only surpassed DRK's damage at the average level, thus keeping the latter's burst in check. The only strangler was PLD, which they still seemingly punish for its "range flexibility." I'll never forget that comment in the 6.3 job changes because it highlights perfectly how they don't play jobs properly since anyone who plays PLD knows how rigid the magic rotation is.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Ironically, despite people still complaining, specifically DRK players, 6.4 was nearly solid on tank balance. WAR only surpassed DRK's damage at the average level, thus keeping the latter's burst in check. The only strangler was PLD, which they still seemingly punish for its "range flexibility." I'll never forget that comment in the 6.3 job changes because it highlights perfectly how they don't play jobs properly since anyone who plays PLD knows how rigid the magic rotation is.
    The problem with 6.4 was that you required the perfect party composition to get anything out of Drk.
    War never should have been buffed in 6.4. The patch before that was almost perfect though. PLD and GNB needed minor buffs.
    (1)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    The problem with 6.4 was that you required the perfect party composition to get anything out of Drk.
    War never should have been buffed in 6.4. The patch before that was almost perfect though. PLD and GNB needed minor buffs.
    No, it didn't. Even as low as 40%, Dark Knight still remained top of the list in both aDPS and cDPS. Which are the better metrics for job comparison, and tanks in general.

    You mean the patch (6.35) where Dark Knight was so oppressively strong it had more clears of TOP than almost all three of the other tanks combined? Yes, let's buff 6.35 Gunbreaker... the second strongest tank that was only a 100 or so DPS back of Dark Knight. I've explained this to you in several posts now and you refuse to acknowledge it; seemingly reading what you want instead of looking at the data itself. FFlogs shows that, no, 6.35 was anything but "almost perfect." There's a reason even after the Warrior buff in 6.4, Dark Knight was favored in any form of optimization. In fact, let's break now the supposedly maligned Dark Knight of 6.4.

    Kokytos: 53% (GNB 35%)
    Pandaemonium: 27% (GNB 33%) (WAR 32%)
    Themis: 40% (GNB 30%)
    Athena: 58% (GNB 21%)
    Pallas: 30% (GNB 31%) (WAR 26%)

    So it only trailed in two of the five fights; one being by a single percentage. And in two others was so dominate, it was literally being brought twice by some groups.

    Like I've said in multiple posts responding to you now, Dark Knight cannot be stronger at a base level because of how insanely powerful its burst phases are. Which is why it pulled so dramatically ahead of every other tank throughout most of Endwalker. 6.4 finally accounted for that by essentially making it so a half way decent Dark Knight who simply played into raid buffs could match or surpass Warrior regularly. Which is actually "almost perfect." Now yes, if you were in a mostly selfish comp, you might struggle from time to time but that isn't unique to Dark Knight. Nevertheless, it didn't need a full meta comp to perform well.

    What it boils down to is you have to choose. Do you want multiple hard hitting oGCDs that lead to a busy burst phase every two minutes or do you want a somewhat bland "unga bunga" Fell Cleave spam? The former means your baseline is lower at first glance and requires you to properly play into raid buffs, albeit not perfectly. While the latter is easier but can be argued as boring. You can't have both.

    Now for clarity, all of this is mostly speaking about Endwalker and backing up my position that 6.4 was very nearly solid. When it comes to Dawntrail, Dark Knight does actually need a buff. It should be ahead of Warrior in aDPS, and arguably even Gunbreaker considering how ridiculous Great Nebula is. Ironically, if you swapped DRK with GNB, then GNB with WAR. You'd very nearly have it. A smidge of a buff to WAR's now weaker output and a bigger one for PLD and everything would be perfect.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."