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  1. #12
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    In general people have been saying WAR needed to be nerfed for years at this point and it will never happen. Devs like it too much as it is. So I get why this topic gets brought up so much, if WAR is fine by dev standards, then DRK is undertuned. Yeah the game would probably be in a healthier spot if they toned it down, but nerfs almost never happen.
    I think that's why they're going to revamp the job identities in 8.0.
    People are so scared that their hillariously overpowered job gets a minor nerf or 2 to get it in line with the rest that they just don't want to do it.
    But with a complete overhaul they can nerf and remove whatever they want and just say that it's a rework.
    There really is no reason for us to have 4 tanks anymore with the way they have handled War.

    Then there's the problem of powercreep.
    Which i think was by far the most noticable in the endgame encounter design of the last expansion. Especially Eureka Orthos.
    Everything just oneshots you if you get hit. It's blatantly obvious that they have to approach game design like this because there's a problematic outlier.
    The only way you're ever going to kill a Warrior is with a oneshot or body check. Which we saw a big uptick of during savage/ex as well. If you let other things hit it too hard to wittle it down, it becomes unplayable for every other job besides maybe Paladin. I want to include Paladin in there too but it's not as broken as Warrior in that regard. And has had actual downsides that it's playerbase did not protest against, unlike the selfish Warrior playerbase.
    (7)
    Last edited by GoatOfWar; 07-22-2024 at 10:08 PM.