Results 1 to 10 of 67

Hybrid View

  1. #1
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    What if no tanks had sustain and had to rely on healers to not die?
    (6)
    Remember, you're unique... just like everyone else.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,675
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersomething View Post
    What if no tanks had sustain and had to rely on healers to not die?
    Then you'd need to create other design elements to make them more distinct defensively, as they would just be near carbon copies without the variation of sustains used to define them more.

    Sustain is fine for tanks to exist, it's only a problem when it starts invalidating the existence of another role. Stormblood Warrior for example had strong access to healing but at cost of damage, and even then you usually still wanted a healer to help you out.
    (3)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Then you'd need to create other design elements to make them more distinct defensively, as they would just be near carbon copies without the variation of sustains used to define them more.
    That was somewhat how it used to be.

    WAR didn't have damage mitigation like PLD and DRK did, instead increasing their Max HP and increasing the amount of healing they received.
    DRK had a constant MP drain skill that would empower their damage but managing their MP was a big part of their gameplay since some of their tools required MP to use, such as Abyssal Drain being a GCD that used MP to deal damage and restore HP.
    PLD was just the mitigation based tank.

    It wasn't balanced all that well but it was doable.
    (2)

  4. #4
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That was somewhat how it used to be.

    WAR didn't have damage mitigation like PLD and DRK did, instead increasing their Max HP and increasing the amount of healing they received.
    DRK had a constant MP drain skill that would empower their damage but managing their MP was a big part of their gameplay since some of their tools required MP to use, such as Abyssal Drain being a GCD that used MP to deal damage and restore HP.
    PLD was just the mitigation based tank.

    It wasn't balanced all that well but it was doable.
    Tanks right now aren't balanced eiter.
    One of them has a monopoly on every niche, and the only other relevant tank can do 100 more dps.
    (7)

  5. #5
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Tanks right now aren't balanced eiter.
    One of them has a monopoly on every niche, and the only other relevant tank can do 100 more dps.
    This simply isn't true unless you're only talking about dungeons, in which case why are you complaining about balance in content that can be steamrolled with any comp?
    (0)

  6. #6
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersomething View Post
    What if no tanks had sustain and had to rely on healers to not die?
    I mean that was kind of what I called for in my post, but I also live in reality. I don't see SE ever doing that, because that would require re-tuning ultimates. And they'll never do that.

    This is why this post is focused strictly on dungeons. Surely there must be a way to make the DRK experience through dungeons more palatable without completely screwing over raid balance.

    Quote Originally Posted by BigCheez View Post
    This simply isn't true unless you're only talking about dungeons, in which case why are you complaining about balance in content that can be steamrolled with any comp?
    It's almost like this is the point of the entire thread, if you'd only bothered to read the OP.
    (2)