What if no tanks had sustain and had to rely on healers to not die?
What if no tanks had sustain and had to rely on healers to not die?
Remember, you're unique... just like everyone else.



Then you'd need to create other design elements to make them more distinct defensively, as they would just be near carbon copies without the variation of sustains used to define them more.
Sustain is fine for tanks to exist, it's only a problem when it starts invalidating the existence of another role. Stormblood Warrior for example had strong access to healing but at cost of damage, and even then you usually still wanted a healer to help you out.


That was somewhat how it used to be.
WAR didn't have damage mitigation like PLD and DRK did, instead increasing their Max HP and increasing the amount of healing they received.
DRK had a constant MP drain skill that would empower their damage but managing their MP was a big part of their gameplay since some of their tools required MP to use, such as Abyssal Drain being a GCD that used MP to deal damage and restore HP.
PLD was just the mitigation based tank.
It wasn't balanced all that well but it was doable.
Tanks right now aren't balanced eiter.That was somewhat how it used to be.
WAR didn't have damage mitigation like PLD and DRK did, instead increasing their Max HP and increasing the amount of healing they received.
DRK had a constant MP drain skill that would empower their damage but managing their MP was a big part of their gameplay since some of their tools required MP to use, such as Abyssal Drain being a GCD that used MP to deal damage and restore HP.
PLD was just the mitigation based tank.
It wasn't balanced all that well but it was doable.
One of them has a monopoly on every niche, and the only other relevant tank can do 100 more dps.


This simply isn't true unless you're only talking about dungeons, in which case why are you complaining about balance in content that can be steamrolled with any comp?

I mean that was kind of what I called for in my post, but I also live in reality. I don't see SE ever doing that, because that would require re-tuning ultimates. And they'll never do that.
This is why this post is focused strictly on dungeons. Surely there must be a way to make the DRK experience through dungeons more palatable without completely screwing over raid balance.
It's almost like this is the point of the entire thread, if you'd only bothered to read the OP.
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