Quote Originally Posted by VoidsentStatus View Post
1) The tank is the starting button. Without the tank's consent specifically, the group decision means nothing. You either find a tank that agrees with the timer, or you don't run. But as a tank, if I have a DPS or Healer that doesn't agree with a timer, they can be kicked and we can 7man a Savage. I can do trials, alliance raids, savage, some Ultimates without a care for what you or any specific person cares about. Body for body, you're flat out not as important. If every tank in the community said we're doing 10s timers for Savage or Ultimate content, guess what happens? 10s timers happen. Because worst case, tanks would wait until gear upgrades are available and 8 tank content like they did for Savage and Ultimate's already. But you won't find an 8 healers or 8 dps runs of the same content difficulty. And when people realize that, they'd rather cave to what the tank said than not have the highest gear and achievements they could.

2) A DPS pulling extra adds onto a tank in a dungeon without typing in chat to anyone is not a group decision. Hence my point, that they only act that way in content that does not punish them for stepping out of their role.

Good god you really are just delusional. Tanks are absolutely not body for body more important than anyone. Otherwise you wouldn't have to wait for gear upgrades to do all tanks runs. How many week 1 all tank clears of a savage tier are there? Oh wait, can't hit that dps check? That's a shame.

This is a team game, and everybody is equally as important.

So moving on from the incoherent screed of point one.

Point two. A dps pulls for a tank, they may be impatient and it could arguably be annoying.
The tank turns of stance and let's said dps die. That is not just annoying, that is flat out griefing. You are actively using game mechanics to kill a member of your party. On purpose. With that as the sole intent.