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  1. #1
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    61
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 93
    With how aggro/emity works in this game.. If you're salty a dps pulled ahead of you, you should stop tanking. Literally 1 or 2 aoe gcd's keeps aggro now. It takes 3 boss auto's at 2.5gcd to kill a dps maybe 4 to 5 if dps uses a defensive. So as a tank literally 1 to 2 single target abilities will take aggro on a boss. Tanking has become considerably easier throughout the years. Letting a dps pull ahead and bring the add's to you speeds up the dungeon. The faster you get the dungeon done the faster you are at grinding. If you don't like dps pulling ahead of you, there are trust where NPC's hold your hand for you.
    (6)

  2. #2
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AlaineIV View Post
    With how aggro/emity works in this game.. If you're salty a dps pulled ahead of you, you should stop tanking.
    This isn't the point of YPYT. The ease of enmity is irrelevant. It's about the dps getting the party killed half the time because they added stress that the tank and healer couldn't handle. Every YPYT person has been killed by a DPS or healer before thinking they knew best when they were ignorant and had something they didn't realize. And it makes us hate every person that does that going forward because you are a pending nuisance. A tank's job is not to run up and gain aggro on every add and just spam aoe mindlessly while hitting random cooldown buttons. It is to LIVE first and foremost.

    We don't want a DPS trying to say "we know best, we know what you can handle", when that has gotten groups wiped in the past. Clearly, as a whole, that role doesn't actually know what people can handle. They know what people are /supposed/ to be able to handle, but not what they actually are. That's why when a wipe happens, they pikachu face and have to ask what happened or apologize. Healers are the only people that should be speaking with a tank about pull decisions and even then, it's a consideration because depending on the content level, the tank is going to have more information than the healer even about whether a pull is possible. I've had times as a healer myself, and times I witnessed other healers give assurance to a tank, "you can full pull, I got you, don't worry" despite the tank being new. And sometimes you carry them through. Other times, I look up and the tank hasn't been taught how to mitigate properly, they don't use invul's, no1 told the tank about Arm's Length & Reprisal so it wasn't even on their hotbar,they're getting hit by aoe cone's due to lagging and end taking more damage than I expected, I see dps's getting hit by aoe's trying to greed for damage and not using bloodbath to heal back part of that suicide positioning and forcing me to use AoE heals I didn't have planned, etc. to where either I have to sweat to save them, or they end up dying still because there were things I did not know. A tank's job is not to get through content asap, a tank's job (along with a healer's) is to get through content as smoothly as possible. And wall pulling blindly in every situation is not smooth consistently.

    DPS's playing russian roulette, running off in Narnia and try to make it back before dying is not smooth. The only thing I hate more as a healer than a tank sprinting off and getting out of healing range and forcing me to burst them up from an inch of health because they wanted to LoS or sprint while mine was on cooldown, is a DPS doing it because I have to burn more cooldowns or stronger cooldowns, swiftcast, etc. to save their stupidity and squishiness that should've been meant for the tank. Most DPS's can't pull smoothly consistently without being a minor irritation in the process.
    (0)

  3. #3
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    61
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 93
    Quote Originally Posted by VoidsentStatus View Post
    Every YPYT person has been killed by a DPS or healer before thinking they knew best when they were ignorant and had something they didn't realize. And it makes us hate every person that does that going forward because you are a pending nuisance. A tank's job is not to run up and gain aggro on every add and just spam aoe mindlessly while hitting random cooldown buttons. It is to LIVE first and foremost.

    DPS's playing russian roulette, running off in Narnia and try to make it back before dying is not smooth. The only thing I hate more as a healer than a tank sprinting off and getting out of healing range and forcing me to burst them up from an inch of health because they wanted to LoS or sprint while mine was on cooldown, is a DPS doing it because I have to burn more cooldowns or stronger cooldowns, swiftcast, etc. to save their stupidity and squishiness that should've been meant for the tank. Most DPS's can't pull smoothly consistently without being a minor irritation in the process.
    Ive done dungeons without tanks doing wall to wall pulls. Guess it is the mind set. YPYT mind set is literally such a weak excuse with all the tools everyone has. The game even gives TOOL TIPS on abilities. They gave tanks extra mitigation. The game shouldn't have to learn for you as a player. Reprisal being an aoe, arm's length slowing mobs when it hits. It's all in the tool tip description. /

    As a dps, hitting arms length is a form of miitgation as it slows the add, bring them to the tank, they have blood bath and second wind, some melee's even have their own class specific dcd. Casters have sleep (yes it actually works on dungeon mobs). Physical Range have arms length. WHM has a Stun, dash, SCH has Expedience with 10% mit and SPEEEEEED. There isn't a valid excuse here. The excuse can't be "I need the game to learn for me."

    Most dps that pull ahead usually do bring the mobs to tanks. I do it as a dps, if I die i just respawn and run back and continue to kill. THere is a limit to YPYT pride cause even they want to finish the dungeon.
    (3)