1) The only reasons for not using mitigations in early contents are either because you've been doing single pulls and, thus, facing no stress at all. Which reinforces the point of forcing bigger pulls because, as you literally put it, they don't learn to use mitigations until they are put under the pressure to do so.
2) You do realize both scenarios happened because of the player decision, right? It's the DRK who decided to level with PvP and only learn to PvE later completely oblivious on how the job works. Same for the GNB and, doubly so for the MSQ skipper. You decide to go in blind and clueless, you're the one who has to deal with the consequences because what happens for your ignorance is your own responsibility. And the GNB literally have a scenario to literally give you the ropes on how the job works.
3) Endgame starts at level 50. Because that was the first endgame there was and that's where you can start unlocking raids and EX trials. That's half the current level. And, even before 50, you get plenty of dungeons where to learn to play your class and, barring Stone Vigil or Aurum Vale, they're all EASY. And plenty of chances to fail, receive advice and improve come with those dungeons.
4) No, this is an issue you and a few other spoiled players have. Because what I say it's not just what I want to do but also the consensus among players on how things are done. And this something I do only because I've been learning the very beginning of my FFXIV, when I played with only 10 fps during ARR (when ping was horrible) while facing visual and auditive impairment (and still facing it). So you can spare jme the "Ooooh you don't know everyone's circumstances" because, big news, I do have my own. And people who do like me also do. So... yeah. Being a newcomer never excuses you from learning the knowhow. NEVER. W2W are the norm. Not the preference. And the sooner anyone learns that, the better for everyone including the newcomer. No matter how many "periods" you try to put on it.
The only content where you 100% have to pay attention at all instances to the order of the mitigations in order not to wipe a party is Savage during early prog and Ultimate. And the magnitude of the damages and consequences are night and day compared to a leveling dungeons because, there, an unmitigated tankbuster WILL kill you and set a whole run back to the very start. They are completely different universes. So, other than timing the CD (which boils down to pretty much using them when you've got the whole pull together) none of the things you mention matters at all in dungeons. So spare us the fluff because any reasonable tank knows leveling dungeons are the furthest from being hard to tank, other that Stone Vigil or Aurum Vales, and both cases have nothing to do with tank or healer individual performances.



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