Quote Originally Posted by Aco505 View Post
Nothing you're saying about this is objective. You just don't like them for specific reasons, which are subjective.
Losing DPS due to how mechanics work is 100% not subjective. I swear you guys are just being willfully ignorant and ignoring what I'm saying at this point. Reread the post you quoted. I'm not talking about the subjective "fun" factor.

Quote Originally Posted by Aco505 View Post
Removing them would take an element out of the game for absolutely no gain to anyone. Ignore them all and you'll be just fine in literally all content, including Ultimates.
Except it would be a literal dps gain for everyone since no one hits 100% of positionals. Not even the best players in the world hit 100% of their positionals 100% of the time.

Quote Originally Posted by rewd View Post
Maybe in other games, definitely not in XIV. What's the disadvantage of being in melee range? AoEs can appear anywhere and sometimes being in melee range is the safe spot (ex: donut AoE). No competent player stays in Narnia either, as you risk missing buffs heals and caster may get their spells interrupted if the boss moves too far.
Many bosses now don't just have AEs you have to dodge, but actively move as well. That movement is much more impactful on melees than it is ranged. That's not even a question. I've raided on both casters and melee, and BLM specifically is the only caster that was ever more difficult to keep more uptime than a melee. Which makes it an exception to the rule (maybe PCT joins it now, idk).

Also, who said anything about being in "narnia"? You don't have to be all that far back to be out of range for the melee zoned AEs.