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  1. #1
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eudyptes View Post
    It's been said a bunch of times already. Casting is the offset to not having to stay in melee range (hence why there is a ranged tax for the ones w/o casts).
    Maybe in other games, definitely not in XIV. What's the disadvantage of being in melee range? AoEs can appear anywhere and sometimes being in melee range is the safe spot (ex: donut AoE). No competent player stays in Narnia either, as you risk missing buffs heals and caster may get their spells interrupted if the boss moves too far.
    (1)

  2. #2
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Nothing you're saying about this is objective. You just don't like them for specific reasons, which are subjective.
    Losing DPS due to how mechanics work is 100% not subjective. I swear you guys are just being willfully ignorant and ignoring what I'm saying at this point. Reread the post you quoted. I'm not talking about the subjective "fun" factor.

    Quote Originally Posted by Aco505 View Post
    Removing them would take an element out of the game for absolutely no gain to anyone. Ignore them all and you'll be just fine in literally all content, including Ultimates.
    Except it would be a literal dps gain for everyone since no one hits 100% of positionals. Not even the best players in the world hit 100% of their positionals 100% of the time.

    Quote Originally Posted by rewd View Post
    Maybe in other games, definitely not in XIV. What's the disadvantage of being in melee range? AoEs can appear anywhere and sometimes being in melee range is the safe spot (ex: donut AoE). No competent player stays in Narnia either, as you risk missing buffs heals and caster may get their spells interrupted if the boss moves too far.
    Many bosses now don't just have AEs you have to dodge, but actively move as well. That movement is much more impactful on melees than it is ranged. That's not even a question. I've raided on both casters and melee, and BLM specifically is the only caster that was ever more difficult to keep more uptime than a melee. Which makes it an exception to the rule (maybe PCT joins it now, idk).

    Also, who said anything about being in "narnia"? You don't have to be all that far back to be out of range for the melee zoned AEs.
    (1)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    833
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Eudyptes View Post
    Losing DPS due to how mechanics work is 100% not subjective.
    Positionals can be optimized, just like slide casting and movement resources for casters.

    Quote Originally Posted by Eudyptes View Post
    no one hits 100% of positionals.
    I've hit most if not all of my positionals in fights where it's harder, after I have optimized them. This is the same for many other players in the world.


    Your post is literally just your subjective opinion and your different messages suggest that you don't have much experience playing melee in high end content. This doesn't matter, however, but it is perplexing when you produce statements like the one I just quoted.

    As already stated, you can miss many of them and still do decent damage and clear any fight.

    Optimizing positionals is like optimizing healing to reduce GCD heal to a minimum, use caster resources to avoid not casting/using low damage instants or learning how to gap close or move out/in during chariots for melee.

    Additionally, tanks -and the whole party depending on the duty (e. g. P11S)- play a role, thus often making them a team-based effort, as well.
    (3)

  4. #4
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    I've hit most if not all of my positionals in fights where it's harder, after I have optimized them. This is the same for many other players in the world.

    Most =/= all. That is my entire point. If you miss so much as one, you have a dps loss. That is the objective argument you seem to be unable to comprehend. And the point of me bringing it up is that when you objectively lose dps for something not within your control, it is bad design.

    Quote Originally Posted by Aco505 View Post
    Your post is literally just your subjective opinion and your different messages suggest that you don't have much experience playing melee in high end content. This doesn't matter, however, but it is perplexing when you produce statements like the one I just quoted.
    I've been raiding for 10 years in this game. My ARR main was even MNK. I know how to hit positionals. That was never the issue. Unless you really think it's hard to hit left or right on the keyboard every 6-7~ seconds? Like, that is subjectively why I think it's a dumb mechanic, cause it's pseudo difficulty, which at this point has an unavoidable objective impact on this game.

    Quote Originally Posted by Aco505 View Post
    As already stated, you can miss many of them and still do decent damage and clear any fight.
    And since you can't read, that's never been the point. I've stated as much like 10 times.

    Quote Originally Posted by Aco505 View Post
    Optimizing positionals is like optimizing healing to reduce GCD heal to a minimum, use caster resources to avoid not casting/using low damage instants or learning how to gap close or move out/in during chariots for melee.
    It's actually easier to optimize positionals. But once again that was never the point. The point is that it's bad when you miss them for means not within your control. Anyone can optimize when to move slightly within their rotation, but you cannot optimize mechanics with random movement mechanics that happen more often than your TN CD.
    (1)

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