Quote Originally Posted by Mikey_R View Post
BLM has to choose between triple cast in burst phase and using it for movement, along with Swiftcast. They lose damage in one area to gain it somewhere else. It is the same with True North, optimal usage of the skill where you might lose out here, but get a bigger benefit there. So, should BLM lose access to Triplecast and Swiftcast and make everything instant cast?
It's been said a bunch of times already. Casting is the offset to not having to stay in melee range (hence why there is a ranged tax for the ones w/o casts). Positionals are an extra drawback on their already existing one. Swiftcast and triple cast are actually the equivalents to gap closers and ranged attacks/six-sided star. Positionals are entirely their own thing that were added for a time when bosses were just glorified striking dummies.

Quote Originally Posted by Mikey_R View Post
on the contrary, if they aren't a big deal, why get rid of them? If you don't care for them, it shouldn't matter whether they stay or go, nothing is going to change, however, for the ones that do want them, they then lose out by getting rid of them.
This is just going in circles. You're literally saying "on the contrary" to my "on the contrary" at this point. But at least I gave objective reasoning already; Because missing them for measures out of your control is bad gameplay design. Full stop.

If they get rid of them and you want them, nothing is stopping you from pretending they are still there and just moving between flank and rear. If they are there I can't just pretend they aren't and still hit full damage potential. Major difference.