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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    Jobs are literally already designed fully around being in raids, making them all massively overpowered in anything that’s not a savage raid. If that’s ’perfectly fine’ for everyone then I don’t get why anyone is complaining because by that logic the game is perfectly balanced, jobs are all perfectly designed and I guess everyone dissatisfied should just do ultimates, right?

    Pack it up, healers! Your job is just designed for raids, you can stop complaining now!
    This is either a very uninformed opinion or a bad faith argument that you don't even believe yourself.

    Healing isn't any more engaging in raids than it is in dungeons. The absurd efficiency of healer kits combined with massively oversimplified damage rotations and predictable incoming damage makes healing a snooze in all content. This isn't true to the same extent for any other role.

    The problem with healing in XIV at the minute is that >50% of your role is dealing damage and 90% of your damage "rotation" is pressing 1 button.
    (3)
    Last edited by BigCheez; 07-17-2024 at 11:24 PM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigCheez View Post
    The problem with healing in XIV at the minute is that >50% of your role is dealing damage and 90% of your damage "rotation" is pressing 1 button.
    Yes, healing is waiting for damage then healing/mitigating these damages.
    Tanks CDs and Warrior self healing just push this problem under the spotlight as the time between damages to heal becomes more important.

    Healer kit is definitely designed around high-end content thought, it's kind of normal that you need to ensure they heal enough in these content.
    In dungeon, you can protect the tank/stun the mobs until the pack is half dead. SGE can throw short CDs like Taurochole, Kerachole, Soteria and Physis every packs, more than enough to keep a tank alive.
    Obviously those scenarios depends on your DPS, if they slack you'll have to throw a bit more, but good luck if you have a PCT.

    What SQEX needs to change is what healer do while waiting for damages to happen.
    Imagine if tanks were all about mitigation and spamming 1 and refreshing a dot with 2 while waiting for tank buster to happen.
    (2)
    Last edited by CKNovel; 07-17-2024 at 11:52 PM.

  3. #3
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    So why did WAR need a damage buff in the very first patch anyway?
    (1)

  4. #4
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aiqa View Post
    So why did WAR need a damage buff in the very first patch anyway?
    Because GNB was significantly ahead in terms of damage. I imagine PLD and DRK will also receive potency buffs.
    (0)

  5. #5
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    Because GNB was significantly ahead in terms of damage. I imagine PLD and DRK will also receive potency buffs.
    While it was a buff, it's only 40 potency per 1 minute. That can't have made a huge difference. So before that buff WAR must already have been 2nd highest dps tank. I guess PLD and DRK aren't high priority jobs like WAR.
    (4)

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by aiqa View Post
    While it was a buff, it's only 40 potency per 1 minute. That can't have made a huge difference. So before that buff WAR must already have been 2nd highest dps tank. I guess PLD and DRK aren't high priority jobs like WAR.
    Yeah, that's pretty much the same conclusion everyone else came to over the past 2 years.
    Warrior is more important than other tanks. The devs have been giving it preferential treatment for a long time.
    It's cannibalised other tank identities, it's always immediately fixed whenever a change made something slightly worse, and it's allowed to just be a direct upgrade over other jobs.
    (2)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aiqa View Post
    So why did WAR need a damage buff in the very first patch anyway?
    They removed WAR's ability to deal double Primal Ruination in 120s windows, in exchange they gave 40 potency as a consolation prize.
    (4)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    They removed WAR's ability to deal double Primal Ruination in 120s windows, in exchange they gave 40 potency as a consolation prize.
    I don't particularly care to min-max like that so I wasn't aware of this. All I can say is that I had a pretty big chuckle when I saw they buffed WAR damage but the other tanks only got enmity adjustments. Adding gas to fire as usual I guess lol
    (0)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I don't particularly care to min-max like that so I wasn't aware of this. All I can say is that I had a pretty big chuckle when I saw they buffed WAR damage but the other tanks only got enmity adjustments. Adding gas to fire as usual I guess lol
    This is 7.01, in comparison, 6.01 had no job adjustments, same goes for 5.01 that only adjusted mp cost and 1 buff duration.
    Bigger changes should happen in 7.05 but don't hold your breath and lower your expectations.

    Even if DRK gained more MP and potency, it would still need a gameplay update.
    (0)

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