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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by BigCheez View Post
    The difference is that tanking casual content is fun but healing it is not.
    That seems a little subjective to me, but even if everyone felt that it doesn’t disprove the fact that ‘fun’ isn’t a requirement for ‘balance’. If they found out the things that made tanks ‘fun’ in normal content infringed upon raid content balance I genuinely think they’d remove it without a second thought.

    Thus, by their logic there is no reasonable grounds to increase healer dps options because that might affect them healing in ultimates. Even if it means they don’t get to be fun for the rest of the game because they have a skill set entirely disproportionate to that content.
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    Last edited by Connor; 07-17-2024 at 11:34 PM.

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    That seems a little subjective to me, but even if everyone felt that it doesn’t disprove the fact that ‘fun’ isn’t a requirement for ‘balance’. If they found out the things that made tanks ‘fun’ in normal content infringed upon raid content balance I genuinely think they’d remove it without a second thought.

    Thus, by their logic there is no reasonable grounds to increase healer dps options because that might affect them healing in ultimates. Even if it means they don’t get to be fun for the rest of the game because they have a lot that’s entirely disproportionate to that content
    Indeed it is subjective and in those cases all you can do is look at majority opinion among the playerbase. Right now, it seems that the majority opinion is that healing isn't particularly fun or engaging. I don't see anyone complaining that playing a WAR in casual content isn't fun and the other tanks aren't struggling.

    Giving healers slightly more involved damage rotations would certainly make healing ultimate slightly harder, but for the people who are playing at that level, I imagine that would generally be seen as a positive.
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