Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast
Results 121 to 130 of 150
  1. #121
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Warrior has more Self healing but less mitigation than other tanks, the game is not balanced around braindead content like dungeons.

    If you want to compare Tanks, you must look at their DPS output, mainly in savage content, Gunbreaker in Nr.#1 , and Paladin is the worst.
    (2)

  2. #122
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Nostalgia, and i like to suffer when i play.

    (Yes i main DRK, how did you guess?)
    (1)

  3. #123
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Arohk View Post
    Warrior has more Self healing but less mitigation than other tanks, the game is not balanced around braindead content like dungeons.
    ‘The game is not balanced around 99% of content’
    …am I the only one who sees the issue with this?
    (11)

  4. #124
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    ‘The game is not balanced around 99% of content’
    …am I the only one who sees the issue with this?
    You probably are. Unless that content physically can't be done by all jobs comfortably "see GNB/DRK eminty changes to gap closers" a proper dev is going to balance the game around the end game, else you get a situation where jobs are unable to do end game and you have a situation like we had in Heavensward where PLD was unplayable unless it was a fight doing physical damage and not magical. That's a worse feeling than maining a job that's slightly weaker than the others for end game, than being forced to job change because your job wasn't taken into account for end game content and it was impossible to clear that content?
    (1)
    Last edited by BarretOblivion; 07-17-2024 at 12:04 AM.

  5. #125
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvaloniaFallen View Post
    I know why they did it but there's still something deeply funny about reading the patch notes and seeing that the only tank that got any potency buffs is Warrior.
    The reason they "buffed WAR" but really reworked an interaction and compensated that interaction. Top WARs every other IR were delaying their Primal Rends to the last second so Ruination would be up long enough for party wide buffs so you could do 2 of those and pushing up WAR's current DPS a bit. They basically removed that possibility of happening, but compensated by a potency buff on that skill so it doesn't "lose" the damage.
    (0)

  6. #126
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    ‘The game is not balanced around 99% of content’
    …am I the only one who sees the issue with this?
    Yes that's an issue but that's not what they said.
    They cleared mentionned dungeons, not "99% of content".

    Dungeons aren't 99% of the content and that's a good thing, we had 13 dungeons in EW, imagine if they were 99% of the content...
    Dungeons are laid back content, if Warrior didn't have bloodwhetting, things would always go smooth anyway, even if jobs were underbalanced or overbalanced.

    Dungeons, Fates, Maps are very casual contents where Bloodwhetting can shine but is that really a problem? The question is "Do we need to balance for content where balance doesn't matter?"
    Imagine if Pokemon nerfed a specific creature because it was too good in story mode without caring about pvp, where the balance has a massive impact.
    (0)

  7. #127
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,426
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BarretOblivion View Post
    You probably are. Unless that content physically can't be done by all jobs comfortably "see GNB/DRK eminty changes to gap closers" a proper dev is going to balance the game around the end game, else you get a situation where jobs are unable to do end game and you have a situation like we had in Heavensward where PLD was unplayable unless it was a fight doing physical damage and not magical. That's a worse feeling than maining a job that's slightly weaker than the others for end game, than being forced to job change because your job wasn't taken into account for end game content and it was impossible to clear that content?
    I'm not sure I can agree.

    They do this for current content yeah, but its really more like they only balance for week 1 savage of the current expansion specifically, with all other balancing being completely and deliberately disregarded, and forced to change for them balancing the entire game around 4 fights.

    Criterion was a shining example of this, with some Criterion fights being considered harder than savages, and the Criterion (Savage) basically being a psuedo ultimate. The balancing in this was complete trash, there were jobs that should have been barred, and would have but it flew under the radar due to how unpopular the content was.

    There are definitely jobs that should be barred from old Ultimates, and feel like garbage in them, but SE doesn't care in the slightest because its not current content.

    So I think its more accurate to say they balance around week 1 savage SPECIFICALLY and everything else is disregarded, no matter if its difficult, high end or easy casual content.
    (3)
    Last edited by Oizen; 07-17-2024 at 04:22 PM.

  8. #128
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by BarretOblivion View Post
    They basically removed that possibility of happening, but compensated by a potency buff on that skill so it doesn't "lose" the damage.
    That sounds like similar logic to how the tank designer removed two stacks from Blood Weapon and removed damage from DRK's gapcloser in order to make DRK less busy during burst phases, but then compensated the job with potency buffs so that the job doesn't 'lose' the damage. Oh wait, they didn't do that.
    (5)

  9. #129
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lyth View Post
    That sounds like similar logic to how the tank designer removed two stacks from Blood Weapon and removed damage from DRK's gapcloser in order to make DRK less busy during burst phases, but then compensated the job with potency buffs so that the job doesn't 'lose' the damage. Oh wait, they didn't do that.
    Anyone who actually pays attention just immediately picks up on the job favouritism.
    Paladin and Dark knight requiring spell speed to move the GCD on some of their abilities? Crickets.
    Direct hit melds being slightly less useful on War because of guaranteed direct hits? HOOOOOLD THE FUCK UP! LET'S FIX THAT! *War now does INCREASED direct hit damage with it's guaranteed direct crits based on it's direct hit stat*
    Dark knight having 2 mits that do nothing against harrowing hell, the hardest hitting mechanic in the entire game? I sleep.
    War being slightly less effective against bleed DoTs in Abyssos!?!?!?!? HOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD THE FUCK UP! Here's 5 billion healing over time on shake it off and Equilibrium.
    (8)
    Last edited by GoatOfWar; 07-17-2024 at 08:19 PM.

  10. #130
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    ‘The game is not balanced around 99% of content’
    …am I the only one who sees the issue with this?
    Why would they balance the jobs around content that doesn't require you to be able to play your job?

    Balancing jobs around dungeons would be like designing a car based on how it performs while parked.
    (1)

Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast

Tags for this Thread