Whats the fact that its used in other recipies have to do with anything? The fact that items used to make arrow heads previously, were used to make other items, nulls your point right there. So now your claiming that removing the most consumed consumable in the game would not effect the DoH that make it, and the DoL that farm the items for it? Talk about "weak arguements"
Whether or not DoH will be affected is kinda irrelevant. Question is should 1 aspect of a couple of DoH/DoL dictate how a discipline of *WAR* class should be played. It's a gameplay and class design issue, DoH and DoL aren't going to become redundant via the removal of consumable arrows especially if the same jobs are used to make the non-consumable quivers.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Arrows are:
1 branch
1 ingot
1 feather
So this affects Botanist, Miner, Carpenter and Blacksmith.
Botanist has a wide variety of other things it can gather for money and/or crafting. Culinarian and Alchemist benefit from Botanists, as well as a wide variety of other things for Carpenter.
Miner is in the same situation, but for Armorer, Blacksmith and Goldsmith.
Blacksmith makes the ingots and those have a huge range of uses outside of the arrows.
Carpenter makes the arrows but I don't think many will miss arrows if they were no longer consumable. They are one of a very wide variety of things that Carpenters could make money off of.
All the classes that it would affect all have a very wide range of other items they could make money and/or level off of. They won't miss the arrows and they'll find other things to make even if they did, it would hardly affect them. Nothing you said nulls my point, you just failed to see the bigger picture. Not surprising.
Your just wrong. Armorer and Goldsmith also make ingots for arrows. You appear to want to argue about classes and recipies when your not even familiar with them.
Both Ingots and arrows use the sime materials from miners to make. they are both made in one synth. Its laughable that you keep making failing attepts to claim they are so different in this situation.
And you both are 100% sure arrowheads do not exist at this time in arrows in this game?......interesting, that explains alo.
Right. Lets compare the most consumable item in the game to everything else.
Says the guy without those classes. Just because you blurt some foolish statement like this out, by all means does not make it true. Its highly relavent to thse classes that use it. Its by miles, the most consumable item in the game. Don't sit there on your making these foolish claims that classes don't matter just because you don't play them.
Last edited by Coglin; 04-23-2012 at 07:30 AM.
I'm still a consumer who knows how to work mooglebox. I can see what the recipes are and I can see what each craft is capable of making.
What I was saying is that the battle mechanics for a discipline of *WAR* class shouldn't be dictated by discipline of hand or land. That's like saying whms should have their shroud of saints removed and blms should have their convert removed because it means alchemists don't sell as many ethers. Those same classes could still be used in the creation of the non-consumable arrows. I don't understand why you think the entire worth of like 5 classes rests on the sale of arrows which are used by *one* class.
Also you don't have botanist, crp, armorer or blacksmith. Why are you allowed to comment and I'm not?
Last edited by Wevlum; 04-23-2012 at 07:26 AM.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
No one said your not allowed to comment. What I said was
As you can see, what I clearly said was not to attept to tell me how it will effect me and what we do and do not do. your the only one saying you can't comment, I never said that.
Your wrong about what I do and do not have class wise as well. I do have botonay into the 30s and carpenter in the mid 20s, both of which I am leveling at this time. I may notbe an "old hand" at arm/bls but Ihave every class at least to level 10. so it seems a bit comical that a poster with all of those classes at literally 0 wants to debate them. Although I do see you have BoT to level 14. So at least in that capacity you are somewhat familiar with DoL.
Yes, I am well aware of who can make what ingot, you sure have a knack for stating the obvious. As I do not invest my time at this point in arm/bls as much at this point, it was not relavent to my personal position.
But to tell us what we will and will not miss is a bit of pressumtuous ignorance.
None of that changes the fact that your attepting to justify to 5 classes, why they should have the most consumed consumable in the game, relative to them, removed. Are you saying you want to claim my perspective is invalide simply because some of the recipe items can be used else where? That is almost laughable.
Again you pressume to tell us as gatherers, how we will and wil not feel about this. From a gatheres perspective, I am telling you your wrong. Your perspective does not apply to everyone.
Last edited by Coglin; 04-23-2012 at 10:12 PM.
You keep saying "we" but I think you mean to say "I". Claiming that your opinion applies to other Goldsmiths is a bit presumptuous. Honestly, Goldsmiths have the least to do with this argument out of all the classes. They make one ingot that is used for arrows, Mythril, that's it. Bronze, Iron, Steel and Cobalt are all made solely by Armorers and Blacksmiths. However with your logic, since I have Blacksmith and Armorer well into their 20s, my opinion here is more valid than yours.
Most consumed item in the game, yes. Highest volume of creation in the game, also true. It balances out. Also I'd say at this point food items may be consumed more, proportionately. One synth makes 333 arrows, so 3 synths to a stack of 999. That's a lot of items for only 3 items used. I'm claiming that your argument holds little value because by losing out on the arrow creation, crafters and gatherers aren't losing out on much. The ingots can be used elsewhere so Blacksmiths and Armorers could still create them for the purposes of income and leveling.
Again, there you go with that "us" nonsense. Start learning to speak for yourself and let others do the same. From a gatherer's perspective I'm telling you that you are wrong. Your perspective does not apply to everyone.
Also you should probably start bringing up some facts to support your argument. All you're doing is telling me that my opinion is wrong. I've at least brought some elements to consider to the table.
Actually all the ingots for non-dated arrows can be made by Blacksmiths. However the same argument could be used for Goldsmith and Armorer. There are so many other things that those ingots are used for on Goldsmith and Armorer that they won't miss it. Maybe you should read up before you argue about things you clearly don't know about.
The ingots can be use for a wide variety of things outside of arrows. The blacksmith won't miss much because arrows don't exist as a consumable item. Your argument would only hold if ingots were only used for arrows.
They won't be for long. They're dated recipes and people should get used to not using them since they'll be removed soon enough. Also no one would buy dated arrows so it doesn't affect their income.
We're comparing items that crafters can make and level off of. I'd say any recipe is fair game.
As a gatherer, I agree with Welvum. There goes your entire argument. It is an item that is quickly consumed however you make 333 of them with 1 synth. They are probably the easiest item to make in large volumes these days. Botanists and Miners won't miss the business from arrows.
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