Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Consumable arrows

    I'm just curious what the general opinion is regarding consumable arrows versus non-consumable arrows.

    Personally I'd prefer non-consumable arrows and will give a few reasons why below but purpose of the thread is more what do you think. Also my own idea of non-consumable arrows would be you'd equip a quiver and it would serve like an accessory i.e. it would just have its own status but not be consumed.

    My own reasons;

    Currently arrows are just stronger or weaker than each other there's no variance in terms of this type of arrow is better for *. It's basically a linear upgrade system but instead of one off costs it's a constant drain on gil.

    We're the only job to have a gil sink linked to our actual attacks and I just question why. We aren't the only job that can attack at range, blm can attack at range but their 'ammo' is replenished automatically at no cost to them and we don't have the highest damage as a justification either.

    The last reason is more a counter argument to the idea of 'realism'. It might be realistic for ammo to be consumed however, personally I value gameplay choices over realism (not everyone is of the same mindset and that's understandable) and so realism is just a lower priority for me as opposed to things like balance and 'game logic' (previous arguments such as why one class has a constant gil sink whereas another doesn't.). Also realism kind of goes out of the window for me to a degree when we perform a back flip to use wide volley. Wide Volley animation is cool but unrealistic is my point here.

    Anyways enough from me, discuss.
    (13)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    56
    I was for the realism option of recovering arrows,

    But, gotta say, A one of cost makes me *And my Coins* fairly happy.
    Personally I'd at least like to see Varients of arrows, like poison stats and silence (Kabura arows? <.<)
    That is, an extra stat for a "Gil Sink" as you put it.

    sum up since I kinda rambled on into obscurity.

    Consumable arrows: Would like to see some with extra bonuses like poison/Silence
    Non-Consumable: Just generally like this idea.
    (2)
    [center]
    Quote Originally Posted by Majidah View Post
    casuals should bang hardcores and breed midbies.
    but this is impossible (for that all hardcores are to remain virgins)
    So that's what people call us O.O" "Midbies"... I like it!

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Its tough to change it at this point though. Arrows are a staple of leveling for goldsmiths and woodworkers. Who are in turn utilizing materials from botonist and miners. Removing consumable arrows would not nessiccerily be detrimental to the economy, but it certainly would be an annoying complication for some time to DoL/H for a good while.
    (1)

  4. #4
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Coglin View Post
    Its tough to change it at this point though. Arrows are a staple of leveling for goldsmiths and woodworkers. Who are in turn utilizing materials from botonist and miners. Removing consumable arrows would not nessiccerily be detrimental to the economy, but it certainly would be an annoying complication for some time to DoL/H for a good while.
    Goldsmiths make pretty much all the jewelry in the game and carpenters make a lot of weapons. Besides they could still make arrows just the non-consumable quiver version which would be prolly more expensive to make and buy but wouldn't be consumed.

    Dunno about stuff for DoH and DoL to make dictating how a class should be. Also I imagine carpenters will have a lot more relevance once we finally get housing with actual furniture.
    (4)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Wevlum View Post
    Goldsmiths make pretty much all the jewelry in the game and carpenters make a lot of weapons. Besides they could still make arrows just the non-consumable quiver version which would be prolly more expensive to make and buy but wouldn't be consumed.

    Dunno about stuff for DoH and DoL to make dictating how a class should be. Also I imagine carpenters will have a lot more relevance once we finally get housing with actual furniture.
    I love seeing folks with classes at level 0, explain how those who have then at level 50 are wrong in what they say about them or how something will effect them.

    Anyway, they are phasing alot the goldsmith portion of the arrowns out anyway, they are making the new arrows in a manner that the arrow head comes from blacksmith now instead of goldsmith. Now GDS/BLS share responsobility for the making of materials for arrow heads. Arrowheads ae a simple recipe, and fill level gaps. Thus, they are a staple for leveling the classes at points. Whatthat has todowith thre making of jewelry and weapons I will never know.

    All I know is I can see it effecting 3 DoH and 2 DoL all of which I have leveled to some extent and one or so I haveapped. So I find it interesting that a poster having those same classes at 0 debating it.

    All that being said, from the perspective of bard being my main, I am for the non-consumables idea.
    (1)
    Last edited by Coglin; 04-20-2012 at 01:43 AM.

  6. #6
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Coglin View Post
    I love seeing folks with classes at level 0, explain how those who have then at level 50 are wrong in what they say about them or how something will effect them.

    Anyway, they are phasing alot the goldsmith portion of the arrowns out anyway, they are making the new arrows in a manner that the arrow head comes from blacksmith now instead of goldsmith. Now GDS/BLS share responsobility for the making of materials for arrow heads. Arrowheads ae a simple recipe, and fill level gaps. Thus, they are a staple for leveling the classes at points. Whatthat has todowith thre making of jewelry and weapons I will never know.

    All I know is I can see it effecting 3 DoH and 2 DoL all of which I have leveled to some extent and one or so I haveapped. So I find it interesting that a poster having those same classes at 0 debating it.

    All that being said, from the perspective of bard being my main, I am for the non-consumables idea.
    ...So unless I have them at 50 I'm not allowed to talk about them, K
    (2)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  7. #7
    Player
    Teia's Avatar
    Join Date
    Nov 2011
    Posts
    80
    Character
    Teia Rabishu
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Coglin View Post
    I love seeing folks with classes at level 0, explain how those who have then at level 50 are wrong in what they say about them or how something will effect them.
    Says someone whose BTN is 31, whose CRP is 23, and whose BSM is only 13. Please, continue to explain through your vast personal experience just how these issues affect people with the relevant classes at 50.
    (3)

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Wevlum View Post
    ...So unless I have them at 50 I'm not allowed to talk about them, K
    Nope. Just referencing that if you making jewelry is all that GLS isabout you clearly are clueless about the class. I explained to you how it would be effected by the change bassed on my experience and you posted some off kilter opinion. I never said you can't post about anything. Your simply trying to put word in my mouth for what reason? Just because I posted a slight disagreeance?

    Quote Originally Posted by Teia View Post
    Says someone whose BTN is 31, whose CRP is 23, and whose BSM is only 13. Please, continue to explain through your vast personal experience just how these issues affect people with the relevant classes at 50.
    Whats that got to do with a conversation about GLS there genious? Is 31/23/13 not higher then 0? Oh wait, that doesn't matter because GLS was being discussed, and the effects of removing recipies to it. Had you actually read the thread, and wern't just trolling it, you might no this. Had you not been purely trolling it, perhaps you would have actually added something to the conversation.
    (0)
    Last edited by Coglin; 04-21-2012 at 02:56 AM.

  9. #9
    Player
    Findel's Avatar
    Join Date
    Jan 2012
    Location
    Girdania
    Posts
    100
    Character
    Findel Taralom
    World
    Adamantoise
    Main Class
    Ninja Lv 73
    Honestly I could be for this. I was a Ranger in XI and a Bard/Archer in XIV and I have to say that the constant cost of arrows over other classes is absolutely absurd. If a quiver item was added that was equip-able to replace consumable arrows, it would still need to be crafted and could be the replacement to arrows. Again, higher initial cost, but also other benefits.

    Quivers could add stats other than just additional damage and if you consider status arrows or elemental arrows, it could also allow for more than two DoH to contribute to their creation. Which adds a different boost to the economy. It would also allow for the potential to make +1s and maybe even make them meldable, thus increasing the materia economy.

    So it goes without saying, that there could be great potential in something like this, though it would cause a temporary slump as DoH adjust to making these instead of arrows.
    (2)

  10. 04-20-2012 02:12 AM

Page 1 of 5 1 2 3 ... LastLast