I just wish i could get all the wasted arrows I shot at Chimera back.
GG pocketbook.
I just wish i could get all the wasted arrows I shot at Chimera back.
GG pocketbook.
Vicious Linkshell
www.viciouslinkshell.com



Consumable Arrows are not just about a Gil Sink. Having Consumable Arrows allows for Archers to have Significantly Higher Damage and Future access to Addition skills with Status Effect Arrows. If you make Arrows unlimited you cannot have things like Sleep Arrows, Drain arrows or Fire arrows. Also, the average Damage of every arrow would need to be reduced. Gil for Damage is the Concept. You can greatly increase your Damage by purchasing higher quality arrows or you can get a full stack for 2k and not take the dmg bonus.
Your not supposed to grind with Cobalt Arrows.

The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up. And one could argue that there are throwing weapons for other classes, but I have yet to meet a player that uses them. And even then that would be added damage on top of their non-consumable weapon damage.Consumable Arrows are not just about a Gil Sink. Having Consumable Arrows allows for Archers to have Significantly Higher Damage and Future access to Addition skills with Status Effect Arrows. If you make Arrows unlimited you cannot have things like Sleep Arrows, Drain arrows or Fire arrows. Also, the average Damage of every arrow would need to be reduced. Gil for Damage is the Concept. You can greatly increase your Damage by purchasing higher quality arrows or you can get a full stack for 2k and not take the dmg bonus.
Your not supposed to grind with Cobalt Arrows.
If you ask me, this argument is invalid since we don't seriously out damage all other jobs who do not have to constantly sink gil just to attack. I mean, if I swapped out for Warped Arrows, which is still paying money to do any damage on Bard/Archer since my bow is worthless without it. And even when I do, my damage drops fairly significantly where Dragoon, Warrior, Monk or Black Mage do not have to continually purchase a consumable to alter their DPS.
Now, if you made it where the quiver only allow for so many shots before Reload would have to be used, then it could balance out. I just do not see how you claim that we can't have arrow types with unlimited ammo with my Quiver idea. So a Fire Quiver allows for Fire Arrows, Sleep Quiver for Sleep Arrows, Etc.
And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective. The only way this could be done effectively is with a skill or spell that enchants the next show with X effect. Something similar to the fist abilities of Pugilist/Monk.
Last edited by Findel; 04-20-2012 at 05:22 AM.


Won't go into too much detail since Findel pretty much nailed it but... we don't do the highest damage so the only thing we're paying for, since our damage is average, is the safety of range...which blms and whms enjoy without paying gil.The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up. And one could argue that there are throwing weapons for other classes, but I have yet to meet a player that uses them. And even then that would be added damage on top of their non-consumable weapon damage.
If you ask me, this argument is invalid since we don't seriously out damage all other jobs who do not have to constantly sink gil just to attack. I mean, if I swapped out for Warped Arrows, which is still paying money to do any damage on Bard/Archer since my bow is worthless without it. And even when I do, my damage drops fairly significantly where Dragoon, Warrior, Monk or Black Mage do not have to continually purchase a consumable to alter their DPS.
Now, if you made it where the quiver only allow for so many shots before Reload would have to be used, then it could balance out. I just do not see how you claim that we can't have arrow types with unlimited ammo with my Quiver idea. So a Fire Quiver allows for Fire Arrows, Sleep Quiver for Sleep Arrows, Etc.
And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective. The only way this could be done effectively is with a skill or spell that enchants the next show with X effect. Something similar to the fist abilities of Pugilist/Monk.
Also "Also, the average Damage of every arrow would need to be reduced." it wouldn't really. The game is balanced around the jobs/classes going 'all out'. When they balance things they probably expect the bard to be using the best ammo and for any content that matters bards will be using the best ammo or they won't be playing as bard. When you gear bard for combat you make sure you have enough cobalt arrows to last the entire fight, so the end result is you're behaving the same as the other DDs (i.e. a consistent damage level) but you're paying per shot. No good bard is going to take 20 cobalts, use them then switch to warped is what I'm suggesting.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books



Arc/Brd on average does 10k more damage than any other melee class in every boss fight when using Cobalt Arrows. That is a fact. On top of that, you can hit enemies from anywhere on the map without moving, a Huge advantage.
High End Arrows are for Dungeons and Boss Fight. No one should be burning through 999 Arrows on any of those endeavors.
I'm fairly positive you can in fact swap ammo while engaged. If you cannot, you will be able to in the future. That will very quickly be addressed when Status/Elemental/Damage Type Arrows are Implemented.And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective.
Last edited by Kiote; 04-21-2012 at 03:32 AM.

Level carpenter if you plan on using bard/arc aloteasy to level DoH nowadays anyways..

would like to keep consumable arrows, but need more of an adventage over other weapons then. like magical arrows or stat arrows. or an archer/bard ability to turn them into such arrows. as of now arrows are only a gil sink

Last I checked Coglin, arrows no longer require arrowheads to be synthed and if you are referring to using dated synths for exp, this is going away anyhow and is a pointless argument. The only craft this would effect is carpenter as quivers would obviously be a leather worker synth.



Personally, I'm of the opinion that if ammunition does not have any special effect or reason to use different types, there's no reason for it to be a consumable. Maybe an equippable item if they want to keep the progression through the levels but not as a consumable.
Arrows right now work just like any other equipment, they do the exact same thing but just get stronger as you go up. There's no special arrows, no coatings, nothing to differentiate them aside from damage.
If there were special arrow types that could be used to achieve some sort of status effect or incap then I'd be all for consumable arrows. As it stands though there's no need and on top of that it would be quite difficult. Arrows count as equipment and we can't change equipment mid-battle. There's no system in place for ease of changing ammo types like there is in Monster Hunter or Gods Eater Burst.
Edit:
Lol that's pretty funny, calling BS on that one. Monks, Dragoons and Warriors should be able to outdamage a Bard on most fights. Moogle is one of the exceptions since there's a lot of moving around and Bard doesn't have to move, that's about it. So you're saying that Bard can get the highest damage on Ifrit or any of the bosses from AV or CC compared to equally skilled/geared melee DDs?
Last edited by Arcell; 04-21-2012 at 03:50 AM.


I wonder if we could have both...quivers for non-consumable arrows that are purely about the damage and consumable arrows for arrows that have special effects. Maybe we could even keep the status effect arrows in the waist slot or something and have a skill to switch between the two ammo slots?Personally, I'm of the opinion that if ammunition does not have any special effect or reason to use different types, there's no reason for it to be a consumable. Maybe an equippable item if they want to keep the progression through the levels but not as a consumable.
Arrows right now work just like any other equipment, they do the exact same thing but just get stronger as you go up. There's no special arrows, no coatings, nothing to differentiate them aside from damage.
If there were special arrow types that could be used to achieve some sort of status effect or incap then I'd be all for consumable arrows. As it stands though there's no need and on top of that it would be quite difficult. Arrows count as equipment and we can't change equipment mid-battle. There's no system in place for ease of changing ammo types like there is in Monster Hunter or Gods Eater Burst.
Lol that's pretty funny, calling BS on that one. Monks, Dragoons and Warriors should be able to outdamage a Bard on most fights. Moogle is one of the exceptions since there's a lot of moving around and Bard doesn't have to move, that's about it. So you're saying that Bard can get the highest damage on Ifrit or any of the bosses from AV or CC compared to equally skilled/geared melee DDs?
That said... weaponskills are generally how classes currently do additional effects and maybe the archer/assassin class will take this role since enfeebling, buffing and DD seems like quite a lot for one job. Basically with the dev team changing and just the general changes happening to ffxiv I wonder if the current dev team are even planning for archer/bard to have arrows with special effects like sleep/poison. It'd be nice to get a dev response on this.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
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easy to level DoH nowadays anyways..


