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  1. #1
    Player
    aereniil's Avatar
    Join Date
    Mar 2025
    Posts
    53
    Character
    Mael Aereniil
    World
    Lich
    Main Class
    Black Mage Lv 100
    Hummmm.... If I must say something new that bothers me on FL, it's that the BGM is not really good and very repetitive imo xD
    (0)
    Last edited by aereniil; 02-13-2026 at 04:44 AM.

  2. #2
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    104
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    shoutouts to last night's team who 1) charged all 24 players head-first into the A rank that spawned by our base, 2) immediately got dumpstered by red despite outnumbering them 2-1, 3) got pinched on the respawn because yellow overran red at the other A rank and chased their stragglers all the way to our base, and 4) never did anything to try to come back from that start despite the best efforts of one guy and his macro spam

    frontline truly is a game mode of all time
    (3)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Am I the only one that thinks everyone running around crazy doing literally everything except the one thing they’re supposed to is kinda part of the fun? It’s like watching some ridiculous tv game show lol. The chaos is part of the fun? Maybe lol.

    Obviously that’s not to condone afk/leeching or ‘not putting in any effort because it’s just frontlines’.

    Like if we end up having 0 points and the other groups are on like 1000, I don’t get upset about not winning, I just find it kinda funny that we even managed to hit 0 points.

    I guess what I’m saying is that in my experience a big part of enjoying frontlines involves being able to accept that you can’t always control the outcome. Not that you shouldn’t try obviously.
    But between premades and node spawn point positions and things like stacking of certain classes (always so many Bards and Machinists lol), sometimes no matter how hard you try you’ll end up dying anyway (then find out 2 seconds later an entire enemy alliance was behind you and their attacks just had a slight delay registering lol, camera skill issue).

    Tl;dr my motto for frontline is ‘you win some, you lose some’ lol

    Edit: again not to say that the criticisms raised against it aren’t valid because ‘it’s meant to be a mess’ lol. Naturally, there’s only so much chaos one can enjoy before it becomes grating lol
    (4)
    Last edited by Connor; 02-14-2026 at 05:07 AM.

  4. #4
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    528
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post

    Tl;dr my motto for frontline is ‘you win some, you lose some’ lol

    my motto for frontline is "it's a waste of time and it's arguably the only terrible content on FFXIV"
    (1)
    Last edited by tsuchii; 02-16-2026 at 01:06 PM.

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    549
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Am I the only one that thinks everyone running around crazy doing literally everything except the one thing they’re supposed to is kinda part of the fun? It’s like watching some ridiculous tv game show lol. The chaos is part of the fun? Maybe lol.

    Obviously that’s not to condone afk/leeching or ‘not putting in any effort because it’s just frontlines’.

    Like if we end up having 0 points and the other groups are on like 1000, I don’t get upset about not winning, I just find it kinda funny that we even managed to hit 0 points.

    I guess what I’m saying is that in my experience a big part of enjoying frontlines involves being able to accept that you can’t always control the outcome. Not that you shouldn’t try obviously.
    But between premades and node spawn point positions and things like stacking of certain classes (always so many Bards and Machinists lol), sometimes no matter how hard you try you’ll end up dying anyway (then find out 2 seconds later an entire enemy alliance was behind you and their attacks just had a slight delay registering lol, camera skill issue).

    Tl;dr my motto for frontline is ‘you win some, you lose some’ lol

    Edit: again not to say that the criticisms raised against it aren’t valid because ‘it’s meant to be a mess’ lol. Naturally, there’s only so much chaos one can enjoy before it becomes grating lol
    Buddy you and i are about the same. Idgaf if i lose or win i just want my rewards for playing this cluster truck of a mode xD. If people are mad about the state of frontline i honestly don't know what to tell them besides stop giving a fudge about something that doesnt even matter. We all win in front lines its just that first and second place win a little faster in terms of reward accumulation. There's not even a ranked mode for frontlines i think but people sweat like its a ranked game.

    here's my sentiment on ranked modes "Ok I'm gonna step on a lot of toes here but ranked video game ladders are just glorified gambling. Look at league of legends and overwatch, you will get gatekeepers who just troll on purpose to keep people low rank, smurfs that play on alts to bully low skill noobs and the worst part of it is that people who participate become deluded and think they'll be rewarded for their effort but don't realize despite trying hard you need to learn things you didn't even know exist like macro and tempo. If your progress is completely at the mercy of not only your performance but a bunch of other people then it's better to step back and figure out how to better yourself in something more tangible. I think video game ranked modes are degenerate by nature."
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  6. #6
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    95
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    /raisedeyebrow

    What of the demographic that is not playing for the often lazily designed "rewards" but at the same time is not wholly content with no refinement in their personal capabilities at all? For a long time now I haven't played FL to win in the grand scheme of things. I'll gauge what the vibe is 'til around the midpoint and determine whether the alliance even really wants to win at all, and I'll revert back to treating it like a quasi open world hunting ground -- which is my actual preference. Often picking fights with LP (and +) numbers of players, and sometimes winning, at the very least wasting their time trying to get at me while they fail at killing me. I find that fun, being the solo weasel.~ (Though I know scores that would rather call me a rat, and disdainfully too hoho~)

    Us guys like that exist too you know lol. It's not all carrot-chasers allergic to a l'il improvement, and tryhard win at all costs (or bully brigade) types. And it sure is depressing watching the two sides go at it from this position, but I'm past it now. I realize I'm in the minority of minorities for this particular game. The "holding oneself to a certain standard" while having fun. Or at least it appears that way among the vocal population. Won't stop me doing it though, and that's what FL is for me. Neither this nor that.
    (4)

  7. #7
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    104
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    >queue pop
    >yellow and blue all-in the same a-rank between them repeatedly
    >my team caps like 4 or 5 points uncontested
    >holy moly red's winning
    >pinched in base
    >blue had 0 points
    >blue now has half our points
    >split chases begin
    >bennyhilltheme.mp3
    >both groups get turned on
    >feed the rest of our points to both teams evenly
    >yellow wins before auroras even spawn
    >finish 1/1/3 as a smn, still in top 5 damage dealt

    this mode sometimes
    (4)

  8. #8
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    468
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ArchlordPie View Post
    >queue pop
    >yellow and blue all-in the same a-rank between them repeatedly
    >my team caps like 4 or 5 points uncontested
    >holy moly red's winning
    >pinched in base
    >blue had 0 points
    >blue now has half our points
    >split chases begin
    >bennyhilltheme.mp3
    >both groups get turned on
    >feed the rest of our points to both teams evenly
    >yellow wins before auroras even spawn
    >finish 1/1/3 as a smn, still in top 5 damage dealt

    this mode sometimes
    So, were there any calls within your team to actually go fight? Or were you all happy to node chase, at the start?
    (0)

  9. #9
    Player
    Chiyeko's Avatar
    Join Date
    May 2019
    Posts
    48
    Character
    Chiyeko Bladestorm
    World
    Ragnarok
    Main Class
    Paladin Lv 31
    Just make a 2s faction map less development time and less complaining then again developer are JP so they will not see this or read or care about it.
    (0)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,154
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chiyeko View Post
    Just make a 2s faction map less development time and less complaining then again developer are JP so they will not see this or read or care about it.
    There’s already a mode like the one you’re suggesting: Rival Wings.
    The problem is that hardly anyone plays it consistently.
    Once your team falls behind, meaningful comebacks are extremely rare.
    That lack of recovery potential kills long term engagement.

    The only time participation spikes is during Moogle events, and that’s largely because matches tend to end faster than Frontline, making it an efficient way to farm Tomestones, not because the mode itself is especially compelling.
    For that reason, I strongly disagree with your proposal.
    We already have a long-running example of how this design philosophy plays out in practice.
    World of Warcraft battlegrounds have spent nearly two decades struggling with snowball mechanics and one sided matches, and the results haven’t exactly been encouraging.
    (1)

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