Hummmm.... If I must say something new that bothers me on FL, it's that the BGM is not really good and very repetitive imo xD
Hummmm.... If I must say something new that bothers me on FL, it's that the BGM is not really good and very repetitive imo xD
Last edited by aereniil; 02-13-2026 at 04:44 AM.

shoutouts to last night's team who 1) charged all 24 players head-first into the A rank that spawned by our base, 2) immediately got dumpstered by red despite outnumbering them 2-1, 3) got pinched on the respawn because yellow overran red at the other A rank and chased their stragglers all the way to our base, and 4) never did anything to try to come back from that start despite the best efforts of one guy and his macro spam
frontline truly is a game mode of all time



Am I the only one that thinks everyone running around crazy doing literally everything except the one thing they’re supposed to is kinda part of the fun? It’s like watching some ridiculous tv game show lol. The chaos is part of the fun? Maybe lol.
Obviously that’s not to condone afk/leeching or ‘not putting in any effort because it’s just frontlines’.
Like if we end up having 0 points and the other groups are on like 1000, I don’t get upset about not winning, I just find it kinda funny that we even managed to hit 0 points.
I guess what I’m saying is that in my experience a big part of enjoying frontlines involves being able to accept that you can’t always control the outcome. Not that you shouldn’t try obviously.
But between premades and node spawn point positions and things like stacking of certain classes (always so many Bards and Machinists lol), sometimes no matter how hard you try you’ll end up dying anyway (then find out 2 seconds later an entire enemy alliance was behind you and their attacks just had a slight delay registering lol, camera skill issue).
Tl;dr my motto for frontline is ‘you win some, you lose some’ lol
Edit: again not to say that the criticisms raised against it aren’t valid because ‘it’s meant to be a mess’ lol. Naturally, there’s only so much chaos one can enjoy before it becomes grating lol
Last edited by Connor; 02-14-2026 at 05:07 AM.

Buddy you and i are about the same. Idgaf if i lose or win i just want my rewards for playing this cluster truck of a mode xD. If people are mad about the state of frontline i honestly don't know what to tell them besides stop giving a fudge about something that doesnt even matter. We all win in front lines its just that first and second place win a little faster in terms of reward accumulation. There's not even a ranked mode for frontlines i think but people sweat like its a ranked game.Am I the only one that thinks everyone running around crazy doing literally everything except the one thing they’re supposed to is kinda part of the fun? It’s like watching some ridiculous tv game show lol. The chaos is part of the fun? Maybe lol.
Obviously that’s not to condone afk/leeching or ‘not putting in any effort because it’s just frontlines’.
Like if we end up having 0 points and the other groups are on like 1000, I don’t get upset about not winning, I just find it kinda funny that we even managed to hit 0 points.
I guess what I’m saying is that in my experience a big part of enjoying frontlines involves being able to accept that you can’t always control the outcome. Not that you shouldn’t try obviously.
But between premades and node spawn point positions and things like stacking of certain classes (always so many Bards and Machinists lol), sometimes no matter how hard you try you’ll end up dying anyway (then find out 2 seconds later an entire enemy alliance was behind you and their attacks just had a slight delay registering lol, camera skill issue).
Tl;dr my motto for frontline is ‘you win some, you lose some’ lol
Edit: again not to say that the criticisms raised against it aren’t valid because ‘it’s meant to be a mess’ lol. Naturally, there’s only so much chaos one can enjoy before it becomes grating lol
here's my sentiment on ranked modes "Ok I'm gonna step on a lot of toes here but ranked video game ladders are just glorified gambling. Look at league of legends and overwatch, you will get gatekeepers who just troll on purpose to keep people low rank, smurfs that play on alts to bully low skill noobs and the worst part of it is that people who participate become deluded and think they'll be rewarded for their effort but don't realize despite trying hard you need to learn things you didn't even know exist like macro and tempo. If your progress is completely at the mercy of not only your performance but a bunch of other people then it's better to step back and figure out how to better yourself in something more tangible. I think video game ranked modes are degenerate by nature."
I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!
-Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*
/raisedeyebrow
What of the demographic that is not playing for the often lazily designed "rewards" but at the same time is not wholly content with no refinement in their personal capabilities at all? For a long time now I haven't played FL to win in the grand scheme of things. I'll gauge what the vibe is 'til around the midpoint and determine whether the alliance even really wants to win at all, and I'll revert back to treating it like a quasi open world hunting ground -- which is my actual preference. Often picking fights with LP (and +) numbers of players, and sometimes winning, at the very least wasting their time trying to get at me while they fail at killing me. I find that fun, being the solo weasel.~(Though I know scores that would rather call me a rat, and disdainfully too hoho~)
Us guys like that exist too you know lol. It's not all carrot-chasers allergic to a l'il improvement, and tryhard win at all costs (or bully brigade) types. And it sure is depressing watching the two sides go at it from this position, but I'm past it now. I realize I'm in the minority of minorities for this particular game. The "holding oneself to a certain standard" while having fun. Or at least it appears that way among the vocal population. Won't stop me doing it though, and that's what FL is for me. Neither this nor that.

>queue pop
>yellow and blue all-in the same a-rank between them repeatedly
>my team caps like 4 or 5 points uncontested
>holy moly red's winning
>pinched in base
>blue had 0 points
>blue now has half our points
>split chases begin
>bennyhilltheme.mp3
>both groups get turned on
>feed the rest of our points to both teams evenly
>yellow wins before auroras even spawn
>finish 1/1/3 as a smn, still in top 5 damage dealt
this mode sometimes![]()
So, were there any calls within your team to actually go fight? Or were you all happy to node chase, at the start?>queue pop
>yellow and blue all-in the same a-rank between them repeatedly
>my team caps like 4 or 5 points uncontested
>holy moly red's winning
>pinched in base
>blue had 0 points
>blue now has half our points
>split chases begin
>bennyhilltheme.mp3
>both groups get turned on
>feed the rest of our points to both teams evenly
>yellow wins before auroras even spawn
>finish 1/1/3 as a smn, still in top 5 damage dealt
this mode sometimes

Just make a 2s faction map less development time and less complaining then again developer are JP so they will not see this or read or care about it.


There’s already a mode like the one you’re suggesting: Rival Wings.
The problem is that hardly anyone plays it consistently.
Once your team falls behind, meaningful comebacks are extremely rare.
That lack of recovery potential kills long term engagement.
The only time participation spikes is during Moogle events, and that’s largely because matches tend to end faster than Frontline, making it an efficient way to farm Tomestones, not because the mode itself is especially compelling.
For that reason, I strongly disagree with your proposal.
We already have a long-running example of how this design philosophy plays out in practice.
World of Warcraft battlegrounds have spent nearly two decades struggling with snowball mechanics and one sided matches, and the results haven’t exactly been encouraging.
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