Premades make a difference, especially right now when people are so bad, but it's 1000% more an issue of this absolute atrocity of a map.
Someone tell me again with a straight face that "premades don't make a difference". Someone tell me again that "cheating doesn't exist".
I have not in my entire time of playing Frontlines seen a match end *this* quickly or the scores so astronomically lopsided. And the worst part is I'M TRAPPED HERE BECAUSE OF THE BLOODY DYNAMIS LOCKDOWN. Dear friggin' god... all of us pretty much just stood and waited in the spawn while red finished destroying our big ice for their ill-gotten win because there was literally no point in trying anymore. Two minutes of mass-nudging around to avoid a kick, while blue futility tried to fight them anyway (and at which point red won on kills and didn't need the big ice after all).
this is definitely the case, it also doesn't help that most of the roulette-only pvp players just sit around licking ice with 0 peripheral vision of the oh-so-skilled DRK trains coming to press their skillful 3 button aoe bonanzas.
Yeah it's no coincidence that the only people I have heard saying they like this version of Shatter are premade commanders. The map lay-out plays into their hands through predictable spawns, then they know where a herd of weak players will be standing paying no attention to incoming threats.
I would be so interested to see what happens if you switch the objectives on Onsal and Seal. Scrap Shatter and have a 4-day rotation with each using their original objectives, then swapping.
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