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  1. #11
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Problem is players are Main Character drunk and use to the Main character being the center of attention. It was a nice change to not have the WOL hording the spot light at every turn for once, nothing wrong with letting another character take the wheel for a while.
    By definition, the main character (usually the Player Character / Warrior of Light) should be the center of attention. We've had a significant role in every story so far, and the overall narrative is framed as being their story. The story they were least involved with was Heavensward; that was Alphinaud's story with Estinien as the deuteragonist, and even then it became personal after Haurchefant was killed.

    Dawntrail, in comparison, feels like it was written and then a few dialogue options were pasted into the script to give us the illusion of narrative purpose. You could cut the Warrior of Light (and hell, the Scions in general) out of the script and it would work just fine with a few edits. Even in our bread and butter capacity of being an indomitable soldier capable of handling threats nobody else can, Wuk Lamat upstages us at the very end. It's fine as a story, but video games are an interactive medium; being reduced to a hanger-on for an NPC isn't exactly most peoples' idea of a fun time in that regard.

    The Warrior of Light should be the main protagonist, or at least have a significant role in the story. In Dawntrail you could replace them with an NPC or cut them out entirely. Kind of an issue, in my opinion. It's not altogether uncommon in Daichi Hiroi storylines, so I kind of expected it, but I wasn't expecting more or less every other character to spend most of the story warming the bench for Wuk Lamat.
    (11)
    Last edited by Cilia; 07-10-2024 at 09:21 AM.
    Trpimir Ratyasch's Way Status (7.3 - End)
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    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination