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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    840
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuuZero View Post
    My Point of the Removal of Positionals is backed by the fact that They removed Positionals from Monk! And Sorry but Monk is the Last Job to remove Positionals on.
    DRG had 50% of its GCDs as positionals and now it's 30%. MNK wasn't the only positional heavy job. Additionally, DRG cannot introduce extra GCDs in the rotation to move them around; they're static in the GCD loop.

    Quote Originally Posted by RyuuZero View Post
    Now that's an (false) accusation^^ like who asked Monk's Positionals to be removed? Not me, that's for sure.
    There's a new discussion thread on removing positionals every once in a while both in the official forums and other platforms such as Reddit. It comes up often.

    In fact, you actually made your own thread not too long ago asking players to choose what to remove: DoTs or positionals. Whether your intention was to actually remove them or not is another matter but you did open it up for debate.

    This kind of talk does happen often.

    Yet as I said you don't see this with cast times and Swiftcast, because no one would be asking for those to be removed from casters considering it's part of their identity and it becomes a point of contention amongst the player base when they have too little management (e. g. SMN).

    Those against positionals tend to not play melee jobs and want them removed so that the jobs are more appealing to them, despite the fact that missing positionals is not a big deal when it comes to DPS.

    Whether they should be a bigger deal or not is a different question but positionals provide a way of increasing engagement and APM without increasing button count.

    Until SE gives melee jobs something else that makes their rotations more involved, positionals should stay.

    And the reason is simple: every time they remove something, they don't give something else in return. The recent reaction to the proposed VPR changes for 7.05 should be proof enough of this.
    (5)

  2. #2
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    468
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aco505 View Post
    Until SE gives melee jobs something else that makes their rotations more involved, positionals should stay.

    And the reason is simple: every time they remove something, they don't give something else in return.
    I totally agree with that, which is why I am so brutally against the positional removal on Monks!
    In the Past we had stuff that made Rotations more involved! Samurai had Kaiten, which introduced the Kenki Resource as a way to boost all Weaponskills and since 6.1 that aspect has been totally removed and Kenki is just a Burst Resource to sit on now..
    btw what was that DRG Skill what you were talking about? Impaler? Good Times xD and back then the True North Skill was a MNK exclusive, right?^^
    But I suspect as a future direction of the Combat Team is that they work towards to the Extinction of Single Target.
    Again, I'm not necessarily against Positionals but the accessibility of True North and the frequency of usage make it for some jobs irrelevant to think about Positionals and with my DoT vs Positionals Thread, I just wondered how other ppl feel about it. Not help by the fact that they gutted the DoT DPS Job off all their DoTs.. speaking of Summoner. My Issue is that the Combat Design Team isn't as consequent or transparent as they should be. For example at the First Keynote of Endwalker the Removal of Belts was announced, which is why I wondered what's next on the Butchers chopping block.
    (0)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,517
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuuZero View Post
    btw what was that DRG Skill what you were talking about? Impaler? Good Times xD and back then the True North Skill was a MNK exclusive, right?^^
    Whilst I don't know which DRG action is being mentioned, I can hazard a guess, with a bit of a history lesson for DRG.

    Back in ARR, Dragoon had 2 positionals, Heavy Thrust (flank) and Impulse Drive (rear). If you missed the positionals on either one, you didn't get the benefit. Heavy Thrust didn't give it's damage buff and Impulse Drive didn't combo into Disembowel. Towards the end of ARR, this was changed. Heavy Thrust always gave the damage buff, just lost some potency and the rear positional from Impulse Drive was moved to Chaos Thrust, so Impulse Drive always comboed and Chaos Thrust is as it is now.

    True North was not added for any job until Stormblood with the introduction of role actions.
    (0)

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