Quote Originally Posted by flowerkatie View Post
You and others believe: The solution is to make the damage more engaging since we're doing that most of the time. Rather because you think thats the best solution or you've conceded to the fact SE is ignoring your ideal solution.

I and some believe: The solution should focus on fixing the cause of us having to do damage and press 1 button the majority of the time. Which is making healing itself more engaging, making content actually require more healing to force the use of GCDs or change the kit to require it.
.
I agree, I often complain there isn't just not enough damage. The funniest thing to heal is an expert roulette with the tank reaching 5+ vuln or a dps managing to get hit by litterally every possible thing.

One of the problem we got in regard with that is magic resistance on gear.
As we upgrade our gear, we get more hp and healing sure, but also more MR, which reduces damage taken.

So there's a double nerf on healing requirement with stuff. It's hard to balance content when being bis vs min ilv makes such a large difference in the healing requirement.

I've just finished the story so i'll see how EX are this week-end, I'm expecting the same usual amount of damage altough I hope there'll be more.

But since SE doesn't seem to want to increase the overall damage and stick to the "OMEGA BOOM" that you mitigate by 30% every 1min, then... Yes, I'll keep wishing for more dps button, because it seems to be the only thing that can easily be added without making "healing too hard" (because it is one of their concern).

But who knows, maybe there'll be a lack of healer because "healing is too easy" and they'll end up ramping up... or both!