
Originally Posted by
Sylvain
This results in you throwing 1 heal every 30s, usually an ogcd. What else do you do during those 30-60s ? You obviously spam damage because there's litterally nothing else to do. Everyone is at 100% (but the tank slowly dropping by 5% every 3s). Over time, the engagement fades away, the reward for playing well is that your gameplay becomes boring. You spam the same 2-3 buttons out of your 24 skills kit 95% of the fight. Even a very casual healer who end up using Medica2 after *every single aoe* still ends up standing still at some point. I'm currently looking at my bf playing, regular donjon are a
Healing is also tighter and does require some planning on the later floors. Since DPS check becomes a real thing, damage is expected. A big part of the fun as a healer comes from the progression, figuring out what heal to put where in order to maximise your dps. Once you've figured out how to heal the mechanics, (by that i mean, which set of cd do you need to avoid using gcd heals as much as possible), then you've reached the same point as a dungeon where everyone dodges everything.
Your first priority is to keep the group alive but it isn't that hard in ff41, and once that's done? then what? well damage obviously.
And this is basically where the argument starts. Some healer consider that this is it, they've done their job, the group is alive, and some would like that once "that" has been figured out, there'd be a bit more things to do to break the boredom of 11111 spam. So it's really not a matter of "wanting a more complex rotation", it's more a matter of "wanting to do something".
I strongly disagree with "healer should only heal" as I personally consider that my job isn't just healing. My job is to contribute to the group to the best of my ability. Because if my job was "only" healing" then imagine a group where healers only heal, tank only hold aggro and dps only dps. Well tank could just spam 1, they'd hold aggro, dps could also spam 1, they'd do dps and healer would just heal... picture a dunjon run like this, it would make for a miserable experience wouldn't it? if the best contribution would be 95% healing action, I'd be fine with it. So long as it is "the best contribution".
Alas, the best I can contribute is made of 95% glare/broil/malefic/dosis spam.
Hence me bevelieving extra dps actions should be added.