Is it really such a bad thing if they make a dungeon ‘difficult’? Or is it really a bad thing if players die a load of times and have to actually work together to overcome a challenge? Isn’t that the whole point of playing a ‘multiplayer’ game? I also don’t think it’s fair to say that just because there’s a ‘challenge’ it’s going to be ‘undoable’ with average players/DF. I mean, isn’t the whole point of overcoming a challenge that you become stronger every time? (i.e players come out a little more skilled each time). That is to say, what’s hard to begin with rarely ever remains as such