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  1. #1
    Player
    Thari's Avatar
    Join Date
    May 2020
    Posts
    39
    Character
    Thari Sternensturz
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    (1)

  2. #2
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    The problem I think is that dailies are used for so much. It's casual content, but it's also a midcore means of gearing--especially when relic quests call for a bunch of tomes. I think the optional dungeons being so much harder is a way to try and accommodate both.

    The problem is that it makes Expert "now" fairly hard, while Expert (if they do it like DW) will be very "easy" later, as the MSQ quests for 6.3, 6.4, etc push out the ones we have now.

    I think optional dungeons that are more difficult is a very good thing, and a good thing to have in roulettes, but I can't help but wonder if MSQ 100s should be put in "High Level Dungeons" and Expert made its own thing, where it's meant to be harder.
    (11)

  3. #3
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Basteala View Post
    The problem I think is that dailies are used for so much. It's casual content, but it's also a midcore means of gearing--especially when relic quests call for a bunch of tomes. I think the optional dungeons being so much harder is a way to try and accommodate both.

    The problem is that it makes Expert "now" fairly hard, while Expert (if they do it like DW) will be very "easy" later, as the MSQ quests for 6.3, 6.4, etc push out the ones we have now.

    I think optional dungeons that are more difficult is a very good thing, and a good thing to have in roulettes, but I can't help but wonder if MSQ 100s should be put in "High Level Dungeons" and Expert made its own thing, where it's meant to be harder.
    Thank you for being someone who is actually willing to have a conversation about this issue.

    I agree that the problem stems from rous being used for everything as the most convenient way for getting gear/tomes. That leads to a perception where we just accepted that they were always going to be around that difficulty.

    As time moves on and more people unlock these dungeons it's also going to change the concept of how MSQ dungeons are going to be for people. SHB made every high level dungeon MSQ, if DT continues the same are we going to be having everything go through this same level of craziness for story completion? I assume Alexandria level difficulty would be the standard going forward which is just the right amount.

    I will say looking through this thread people did bring up that we will eventually get better to gear that will help on the damage/time saving end. I will keep running this content and slowly work on improving each time, but I'm curious how MSQ progression will go if these dungeons become the new expert.


    With these new ones in DT they really want to change that idea, which I'm all for, as it does make things more challenging and fun.
    (0)

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    It's actually pretty easy to "get":
    Not everyone likes raiding, especially the organized, scheduled kind.

    Small group content that can be done at the drop of a hat does have it's allure.
    Dungeons don't have to be savage level, mind you. Criterion dungeons kinda were and those were not fun to play at all.

    A return to what they were back in ARR would suffice for many of us.
    (6)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,526
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Granyala View Post
    Criterion dungeons kinda were and those were not fun to play at all.
    Strongly disagree with this one. I thought they were super fun and I'm looking forward to more.

    As for the complaint about Dreadwalk, I recently just finished my first run and I really liked it. Most fun I've had in a while in a regular dungeon. I hope more are like this.
    (6)

    http://king.canadane.com

  6. #6
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Granyala View Post
    .
    Dungeons don't have to be savage level, mind you. Criterion dungeons kinda were and those were not fun to play at all.
    Hit the nail on the head. If I want something savage level I'll uh... do savage. I don't wanna prog a dungeon, which is where Criterion dropped the ball. I just want something that's a bit more challenging than what we've had previously. So far the newer ones have definitely been a step up. Now all they need to do is get rid of the walls and all of the forced single pulls and they'll be peak.
    (3)
    Last edited by LilyPendragon; 07-04-2024 at 05:18 AM.

  7. #7
    Player
    Tillie's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Dahlia Fryst
    World
    Mateus
    Main Class
    White Mage Lv 90
    Skill issue
    (6)

  8. #8
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    You can do Main Scenario Roulette instead.
    (6)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    Because then we just get the same repetitive stuff that we got in the EW dungeons. Left/right, in/out, stack/spread, cleave AoE's aimed away from the party for some reason, the boss bouncing around from wall to wall (the blue water turtle man and antlion) and of course, bosses repeating the same attack twice just in case we didn't get it the first time.

    That got old and is really boring (even for casual players who want to play a game), especially when we're doing those over and over.
    (4)

  10. #10
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    Savage and Ultimate are not dungeons. They are constantly high-stress, unforgiving dances that last what feels like hours. Dungeons have an ebb and flow, with high stress and low stress moments that allows me not to be emotionally drained after 1-2 attempts. I also don't need to have to spend hours forming a group and relearning mechanics, or applying to a static (and dealing with that whole toxic subculture).
    (2)

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