

If you want to compare Expert rous to Extreme content, I don't know what to say. Expert rous are something to just queue into on the daily and get done within 20 min or so. An extreme is more like a raid so it does require positioning, planning, and people to be on point to actually get the fight done. But trying to search for this quote from my post history to use as ammo, is pretty funny.
You can have both, and I feel that just even just adjusting the first boss in some kind of way to reduce the debuff by a second or two is really all that needs to be done. Safe gaming is fine with me and experienced players can go ham with it as well. There are problems in there that will be done as more people play through, my issue is more on the general grind as I've had about 6 runs today where either a single healer keeps dying with no rezzers, that just leads to overall burnout when even trying to do what we consider daily content.
If this eventually reshapes what kinds of players queue into the daily roulette I'm all for it as well, as players will start seeing more players on the same skill level who can actually complete the content reliably.



And that is how it should be in expert content.You can have both, and I feel that just even just adjusting the first boss in some kind of way to reduce the debuff by a second or two is really all that needs to be done. Safe gaming is fine with me and experienced players can go ham with it as well. There are problems in there that will be done as more people play through, my issue is more on the general grind as I've had about 6 runs today where either a single healer keeps dying with no rezzers, that just leads to overall burnout when even trying to do what we consider daily content.
If this eventually reshapes what kinds of players queue into the daily roulette I'm all for it as well, as players will start seeing more players on the same skill level who can actually complete the content reliably.
Players can fail, players can try again and players can get better.
It's fine for an mmo to have players clash sometimes, it's fine for them to struggle a bit. This is a video game after all.
There exist easy dungeons already. If we nerf stuff just because some people fail in it and don't want to get better in optional content then why even have content that is called extreme anyway?
I say it my opinion directly now, sorry if it sounds aggressive.
The expert dungeon roulette is not designed for players to shut of their brain and get rewards asap. It is there to fill the content with players.
For easy rewards there is leveling and MSQ roulette as well as trial. For slightly harder there are the raid roulettes and above that is expert.
I'm not saying there shouldn't be a way for those who fail these dungeons (I think the game needs to do a better job a teaching players) but...
The arguments here and on many other sites (Reddit, Youtube comments, japanese sites) tell me that there is a junk of players that are starved for deeper content for two expansions now in a row. The majority, of course not but a sizable portion anyway.
FF14 dungeons had become a meme in the community at the end.
Even the devs seem to have realised that with DT.




I am not, but you are asking for a NERF to a dungeons thats... 3 days old. people are barely geared etc, nor do they know it well.If you want to compare Expert rous to Extreme content, I don't know what to say. Expert rous are something to just queue into on the daily and get done within 20 min or so. An extreme is more like a raid so it does require positioning, planning, and people to be on point to actually get the fight done. But trying to search for this quote from my post history to use as ammo, is pretty funny.
in a couple weeks, sure, but now? its a little whiney and premature.
#FFXIVHEALERSTRIKE
It's expert dungeons, you have played for hundreds of hours by the time you reach these
there should be no reason for them to be easy faceroll mode and boring.
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