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  1. #1
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thari View Post
    I do Not get The people who want Harder dungeones... Dungeons are Casual content...for a lage audience... If you want Harder stuff there is savage and ultimate... I Just want to get my daylie done ASAP and braindead... And do hard Content in raids... Or give us better rewards in dungeones
    The problem I think is that dailies are used for so much. It's casual content, but it's also a midcore means of gearing--especially when relic quests call for a bunch of tomes. I think the optional dungeons being so much harder is a way to try and accommodate both.

    The problem is that it makes Expert "now" fairly hard, while Expert (if they do it like DW) will be very "easy" later, as the MSQ quests for 6.3, 6.4, etc push out the ones we have now.

    I think optional dungeons that are more difficult is a very good thing, and a good thing to have in roulettes, but I can't help but wonder if MSQ 100s should be put in "High Level Dungeons" and Expert made its own thing, where it's meant to be harder.
    (11)

  2. #2
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Basteala View Post
    The problem I think is that dailies are used for so much. It's casual content, but it's also a midcore means of gearing--especially when relic quests call for a bunch of tomes. I think the optional dungeons being so much harder is a way to try and accommodate both.

    The problem is that it makes Expert "now" fairly hard, while Expert (if they do it like DW) will be very "easy" later, as the MSQ quests for 6.3, 6.4, etc push out the ones we have now.

    I think optional dungeons that are more difficult is a very good thing, and a good thing to have in roulettes, but I can't help but wonder if MSQ 100s should be put in "High Level Dungeons" and Expert made its own thing, where it's meant to be harder.
    Thank you for being someone who is actually willing to have a conversation about this issue.

    I agree that the problem stems from rous being used for everything as the most convenient way for getting gear/tomes. That leads to a perception where we just accepted that they were always going to be around that difficulty.

    As time moves on and more people unlock these dungeons it's also going to change the concept of how MSQ dungeons are going to be for people. SHB made every high level dungeon MSQ, if DT continues the same are we going to be having everything go through this same level of craziness for story completion? I assume Alexandria level difficulty would be the standard going forward which is just the right amount.

    I will say looking through this thread people did bring up that we will eventually get better to gear that will help on the damage/time saving end. I will keep running this content and slowly work on improving each time, but I'm curious how MSQ progression will go if these dungeons become the new expert.


    With these new ones in DT they really want to change that idea, which I'm all for, as it does make things more challenging and fun.
    (0)

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