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  1. #1
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Yoshida himself said that this time the word expert in expert dungeons will mean something.

    You have your story dungeons. The others are not needed so no there should be no nerf.
    There is a time and a place for casual dungeons but this isn't it.

    I agree with the posters before me. Do not listen to OP.
    (39)

  2. #2
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Voidmage View Post
    Yoshida himself said that this time the word expert in expert dungeons will mean something.

    You have your story dungeons. The others are not needed so no there should be no nerf.
    There is a time and a place for casual dungeons but this isn't it.

    I agree with the posters before me. Do not listen to OP.
    I wonder if this means we're going to see any more optional dungeons this go around. And if they'll maintain this level of difficulty. That would be nice--might go a long way for healer QoL for more midcore/casual content, too.
    (3)

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidmage View Post
    Yoshida himself said that this time the word expert in expert dungeons will mean something.
    Ahem ..yah... lol.
    I believe that when I see it ingame.

    So far, the first dungeon tier was alright with wall-wall pulls because our initial gear is crap but every subsequent tier was outclassed via tome gear already.
    (2)

  4. 07-04-2024 09:07 PM

  5. #5
    Player
    moshev's Avatar
    Join Date
    Dec 2021
    Posts
    12
    Character
    P'lease Respond
    World
    Balmung
    Main Class
    Summoner Lv 100
    I agree with OP about that specific attack. Even as a SMN main it's hard for me to avoid them and I have pretty much no restrictions on my movement. The hitboxes are just a little bit too big, I think adjusting them to about 85% of what they currently are would be ideal. Other than that, I haven't felt any problem with the difficulty. If anything, bosses should have their health buffed, they all seem to die too fast.
    (3)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by moshev View Post
    I agree with OP about that specific attack. Even as a SMN main it's hard for me to avoid them and I have pretty much no restrictions on my movement. The hitboxes are just a little bit too big, I think adjusting them to about 85% of what they currently are would be ideal. Other than that, I haven't felt any problem with the difficulty. If anything, bosses should have their health buffed, they all seem to die too fast.
    I think it's less of a hitbox issue and more of a latency issue. Playing on the OCE server, I'm able to dodge those gremlins quite easily (though playing on BLM I hate it when Triple Cast isn't available) and I swear I should have been grabbed by them multiple times, especially when I thread the needle between two or more... unless that's also a latency issue and I'm just using it in my favour?

    Agreed on buffing boss HP, though. They're currently tuned to level 99AF-100 tome gear and once the raid, weekly tome and crafted gear becomes available, they'll melt faster than a currently melting ice cube.
    (1)

  7. #7
    Player
    moshev's Avatar
    Join Date
    Dec 2021
    Posts
    12
    Character
    P'lease Respond
    World
    Balmung
    Main Class
    Summoner Lv 100
    Well, the latency effectively stretches the hitbox in the direction the enemy is moving based on its speed and your ping to the server. Making it smaller will fix the issue for people with a ping of 100-200ms. The real fix would be to improve the netcode and also do all the collisions client-side, but I'm trying to be realistic in my requests, lol.
    (2)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by moshev View Post
    Well, the latency effectively stretches the hitbox in the direction the enemy is moving based on its speed and your ping to the server. Making it smaller will fix the issue for people with a ping of 100-200ms. The real fix would be to improve the netcode and also do all the collisions client-side, but I'm trying to be realistic in my requests, lol.
    Doesn't necessarily have to be client side but the position polling needs to be far more aggressive, so positions are more accurate when characters move.
    (2)

  9. #9
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Granyala View Post
    I believe that when I see it ingame.

    So far, the first dungeon tier was alright with wall-wall pulls because our initial gear is crap but every subsequent tier was outclassed via tome gear already.
    People always have this illusion about expert at the beginning of every expansion. We go from 2 years of overgeared (raid/tome) to severely undergeared in the first set of new dungeon. People entering the new expert with lvling gears, some may be even still using lvl90 blue whether previous most group would be two tier above the dungeon difficulty. Remember End Walker dungeons? People also gushed about how it's a new level of difficulty ... how the rest of the expansion played out?

    Once I hit 705 it's really just the same old same old. Because expert dungeons will always be balance for 2 tiers below max gears, it will never be challenge unless they're radically change the design itself.
    (1)

  10. #10
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raven2014 View Post
    People always have this illusion about expert at the beginning of every expansion. We go from 2 years of overgeared (raid/tome) to severely undergeared in the first set of new dungeon. People entering the new expert with lvling gears, some may be even still using lvl90 blue whether previous most group would be two tier above the dungeon difficulty. Remember End Walker dungeons? People also gushed about how it's a new level of difficulty ... how the rest of the expansion played out?

    Once I hit 705 it's really just the same old same old. Because expert dungeons will always be balance for 2 tiers below max gears, it will never be challenge unless they're radically change the design itself.
    Tbf, the mechanics are still harder than what we have seen and they straight up one shot you when you fail them so at least there's that.
    (1)

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