Quote Originally Posted by KisaiTenshi View Post
What I'm talking about is the "1-1-1-1" spam and players seemingly want a second button for a rotation, but what they don't realize is that either:
1) we lose the potency of both. So if an existing thing like Glare III (pot 330) is what we have, then the result is like Glare III (pot 190 ) + Stone VI (pot 140), the result being the same damage, but now it takes longer to do so.
2) we lose the DoT potency, so two dots would result in Dia going down to 35 potency and the Aero/Water Dot also being 35

OR

We see the recast time increased.
The goal is to break up the 1-1-1-1 spam without significantly changing the total damage delivered over the course of an encounter.

An easy way to do that is to simply take the existing DoT; reduce its duration to, say, 12sec; and adjust its potency accordingly.

On SGE, you could then also reduce the cooldown on Phlegma from 40sec to 20sec and adjust its potency accordingly.

On WHM, you could then also give it "Water Splash", a spell (GCD) on a 15sec cooldown that's a mere 20 more potency than Glare.

Etc. etc.

At this point, relatively small changes would go a long ways.