Quote Originally Posted by KisaiTenshi View Post
And any additional button we get comes with an associated nerf to the buttons we already have.

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Your attention should be on healing, NOT DPS. The reason green DPS keep wanting more DPS buttons is because they care about their high scores outside the game, not because it would make the job better.
While I can't speak for the others, here are a few points I personally want to point out.

I would like to see a few more DPS buttons on healers, it doesn't mean I want a higher damage output so I don't mind (more like please) nerf the current ones to adjust the numbers so that in total we healers do the similar amount of damage.

Yes I do agree healer should prioritise healing before concern about DPS, if keeping the party alive means you lose damage, you should lose those damage and heal; but beyond that, there are still plenty of downtime where no one needs any healing which we are mostly spamming 1 button now, having just a few more (not saying tons of) DPS buttons could make downtime phases feel more entertaining.

Let say SCH for example since I play it the most, asking for an extra AoE DoT to maintain, or a button to spread DoTs on 1 enemy to the others surely won't be too much, and the most important thing is that, if a new player were still learning the job, it is normal for them to heal more and does less DPS, having more DPS buttons doesn't mean you are forced to use them over healing, which healing should still be your first priority; but when you start getting good at the job and heal more efficiently, it would be more rewarding to able to have room from a few different DPS buttons than just spam 1 button for few more times.

I am not sure what others are actually asking for when talking about "more DPS buttons on healers" since most ppl don't give examples, but probably (I hope) not asking for something like the old Cleric Stance which if you pressed it the wrong time there was no return, hopefully not something that crazy.