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  1. #11
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    EverQuest Cleric - 1999-2004 (so much interdependence on other players couldn't even solo much of anything)
    EQ2 Cleric - 2004-2009
    Aion Cleric - 2009-2017 off and on

    All of these were super fun to me and most of the focus was on healing.

    I tanked in Tera, so can't comment on healing there. Rare game I liked tanking due to real time shield blocking.
    Chose Paladin in Lost Ark, but didn't play long enough to comment either.
    ESO has a lot of focus on buffing and support through heals - but a lot of comment they aren't needed like here.
    (0)

  2. #12
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I enjoyed playing Resto Druid and Shaman in WoW, Mercy in Overwatch, Soraka in League, Malfurion and Anduin in HotS, Healer Warden in ESO. Healing leveling parties in FFXI was stressful, but in a fun way. There is something that speaks to me when i play healers and supports in all those games, and same feeling was in FFXIV during ARR-HW. At least for me.
    (1)

  3. #13
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    tbh ffxiv healer issue can be fixed in 1 easy step ADD AND GIVE ONLY HEALERS 1MIN buff abilitys, like protect/shell bravery/faith there, healers have interactive game play and bring something to the table noone else can and grant bosses the ability to dispell a benfitinal buff on players.


    Like ast is about the only fun healer or was in stormblood since you had cards to constantly use and buff ppl
    (0)
    Last edited by Graveyardprincess; 06-27-2024 at 12:03 AM.

  4. #14
    Player

    Join Date
    Aug 2013
    Posts
    23
    Can't really comment on most mmos or games since i only really healed in FFxiv for the most part, WoW felt like a mixed bag of wrath of the lich king being a horrible experience to try level one due to how toxic the community is.. Legion got a bit better but holy priest just felt like a more spammy white mage, all i did in dungeons were throw out heals with no real care for mana with the occasional damage spells when i felt i could safely do that.
    But can say for an fps overwatch in it's early days felt pretty fun depending on character you picked, some had to really be on top of things to keep the others safe but you could be boring too and just healbot the tanks.
    Did play a healer in dragon age: origins and had fun with that as a mix of CC, heals and buffs, but it is a more tactical game where you can pause combat to make sure you and the npcs do the right stuff.
    It may be a me thing but i don't like to always be stressfully casting heals at all times or the rest of the group goes splat ^^" Give me utility like crowd control and buffs to mix in too to help.. Gosh i miss the old rng astrologian cards..
    (0)

  5. #15
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by KisaiTenshi View Post
    The model for White Mage is always the DnD type Cleric, so any game that expressly "needs" the cleric is probably a better design, however it really depends if you are talking about a TTRPG, CRPG or some other type of game (eg RPG mods for Minecraft or GTAV)
    Oddly enough, I've played a lot of Clerics over the years in D&D 5e. None of them have been "healers". What little I've played in Baldur's Gate 3 as a Cleric indicates that rings true in video games as well as TTRPG. A Cleric is a DPS with some fairly spectacular (but seldom necessary) heals. Clerics rely on cantrips for the majority of their damage. So, yeah, White Mage.

    Note: Cantrips do not use up spell slots, which are highly coveted by Clerics for doing, well, actual healing. When necessary. Bringing back some poor player from near death is generally when spell slots are useful.
    (3)

  6. #16
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DPZ2 View Post
    Oddly enough, I've played a lot of Clerics over the years in D&D 5e. None of them have been "healers". What little I've played in Baldur's Gate 3 as a Cleric indicates that rings true in video games as well as TTRPG. A Cleric is a DPS with some fairly spectacular (but seldom necessary) heals. Clerics rely on cantrips for the majority of their damage. So, yeah, White Mage.

    Note: Cantrips do not use up spell slots, which are highly coveted by Clerics for doing, well, actual healing. When necessary. Bringing back some poor player from near death is generally when spell slots are useful.
    My clerics in BG3 just rely on hula-hopping Spirit Guardians and running around.
    (2)

  7. #17
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    The Disciple of Kaine in return of Reckoning (a private server Warhammer MMO from the one called reckoning)
    Fun thing with this class, it's a melee healer capable of healing and buffing allies while attacking, really cool concept.
    (the gameplay of classes in this game is really great)
    (0)

  8. #18
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,297
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Healing in Tera was so good that even after the game shut down and private servers popped up, the actual queue time as a healer was longer than it was as a dps because people were actively queuing as healer since it was just that enjoyable. Your responsibilities included buffing the group, debuffing the boss, managing the group's MP, cleansing debuffs, ressing the dead, and occasional dps among some other stuff I'm likely forgetting. Since it was an action game, the snappiness was very satisfying; for example, you could actually pull off some seriously clutch heals without a janky "server tick" deciding that your heal actually didn't go off in time to save that one guy who can't stop getting hit. Or you could do that game's esuna equivalent but so quickly that it would be like the debuff had never even occurred if you timed it right.

    There were 2 healers if I'm remembering right. One of them had a skill that made the party attack faster and on a reduced cooldown; another of the healers increased the entire group's critical hit rate just by existing. Both applied (iirc) debilitation debuffs on bosses. In other words, unlike XIV, going into an encounter with no healer -- even if your team were skilled enough to never take damage -- was often a detriment because you would attack slower, or crit less, or run out of mana, or take longer to down the boss because no debuffs, etc. In some cases it was fun and very quick to take both types of healers because of the benefits they provided. Really skilled healers could let their parties ignore certain mechanics because their team would just trust them to heal through it reliably. There were different forms of skill expression and people felt proud when they mastered it. Likewise, a group noticed quickly when their healer was new, because they'd run out of MP during their burst or the debuffs would expire on the boss or the team buffs would never go out, etc. Tanking was really good too. You could actually block incoming damage if you could read the boss well enough, and you had loads of support options for your team. Aggro was maintained through raw force; you had shouts you could use as a crutch, and you could apply augments to your skills (called glyphs) to boost aggro if you were still new, but those were like training wheels. If you were good enough, you'd hold aggro against your team by being really aggressive or by outgearing them. It was a lot more engaging than tanking in this game, where you just turn on your stance and fall asleep. I fear if we ever got a similar gameplay setup in 2024, modern MMO gamers would hate it because they don't want to be dependent on anyone. Everybody wants to be an island. Never mind the fact that there are thousands of single player games these people could play. No, they have to ruin this.

    In a just world, Tera would not have been mismanaged by idiots. The combat in that game was so good that it kept it alive despite the constant stupid developer decisions. They would release a dungeon and then remove it from the game a few months later. They only ever wanted to have 3 dungeons in the game at a time. Then they'd limit how many times you could run it per day and that number would be like 1-2 times a day. These people were absolute morons. They had lightning in a bottle and they sucked on the bottle like cavemen until it broke.
    (2)
    Last edited by Avoidy; 06-27-2024 at 12:59 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  9. #19
    Player
    Puc's Avatar
    Join Date
    Jan 2020
    Posts
    79
    Character
    Ya Ni
    World
    Exodus
    Main Class
    Sage Lv 90
    Being priest in TERA was so enjoyable. Bouncing around healing 2/3 people and casting debuffs/buffs was exactly what i wanted in an action gameplay. Then having mystic where you drop motes with more emphasis on doing damage and debuffing was peak. What a shame its gone when I finally get a good computer.
    Making scholar fairy drop healing/shielding orbs where the fairy is put at would be godly.
    (2)

  10. #20
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I have fond memories of ARR. Keeping the tank alive, responding as-needed to AoE's and other damaging mechanics, and using Esuna to keep my party free of debuffs was a genuinely fun triage experience.

    In theory FF14 could still get back to that kind of experience someday; they just need to better balance the capabilities of healers versus the rate of problems they're actively asked to solve.
    (2)

  11. 06-27-2024 03:43 AM
    Reason
    Double post

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