Quote Originally Posted by Tunda View Post
What are the games that make healer interesting with out other than just cure1 spam or dps healer or healer spam 11111
The model for White Mage is always the DnD type Cleric, so any game that expressly "needs" the cleric is probably a better design, however it really depends if you are talking about a TTRPG, CRPG or some other type of game (eg RPG mods for Minecraft or GTAV)

To which no MMO can really have good healer design since games are either hard turn based like WoW/SWTOR/Archeage (basically you end up standing in one spot pressing buttons) , or more action based with usually just one or two "DPS" buttons because you spend a good portion of your time just dodging things, or trying to cheese things by standing out of the enemy's range, but making using of casting range.

Like I can't actually think of a single player or multiplayer game that really made a healer a "useful" member of the party and weren't just a squishy buff character. Maybe Wizardry Online had the right idea though, where the Cleric Gnome was actually more of a tank-healer that only used the their magic to heal, but otherwise was usually better to tank. Unfortunately most of the players in that game, due to it's PvP element would rather play the melee roles because they could 1-shot the sorcerer pretty easily, and tanking other players was absolutely useless. You would KO before you ever got a heal off.

Tactical RPG's tend to do the DPS/Tank/Healer/Support roles better, even FF1-6 did, but only by removing the players choice. Like FF1, FF3 and FF5 have you pick jobs, FF1 locks you in, FF3 and FF5 do not, but because you are not locked in, usually a 4-fighters or a 4-red mages is good enough to finish the game, nothing in the game is truely punishing enough to want to fill a party slot with a healer if you could replace it with a DPS.

Usually what I've seen is the "stronger adherance to DnD (particuarly DnD/ADnD or 2nd edition)" the more strictly the class is enforced. Take something like "Dungeon of Naheulbeuk" which has the classes, but many of the skill trees do have a Heal cast on them. But there is an optional, dedicated healer character you could pick up too. Clearly the game isn't designed to require a healer, but how you deal with that may depend on your willingness to buy consumables.